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Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)

* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
This commit is contained in:
Lane Kolbly
2017-09-19 09:12:54 -05:00
committed by peterbell10
parent 8835bf344d
commit 30c8470a52
39 changed files with 232 additions and 114 deletions

View File

@@ -260,9 +260,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_NearChunk->BroadcastSoundEffect(
"block.lava.extinguish",
static_cast<double>(BlockX),
static_cast<double>(a_RelY),
static_cast<double>(BlockZ),
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,
1.5f
);
@@ -282,9 +280,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_NearChunk->BroadcastSoundEffect(
"block.lava.extinguish",
static_cast<double>(BlockX),
static_cast<double>(a_RelY),
static_cast<double>(BlockZ),
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,
1.5f
);