Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)

* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
This commit is contained in:
Lane Kolbly
2017-09-19 15:12:54 +01:00
committed by peterbell10
parent 8835bf344d
commit 30c8470a52
39 changed files with 232 additions and 114 deletions
+2 -2
View File
@@ -557,7 +557,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
if (!m_SoundHurt.empty() && (m_Health > 0))
{
m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
m_World->BroadcastSoundEffect(m_SoundHurt, GetPosition(), 1.0f, 0.8f);
}
if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
@@ -583,7 +583,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
super::KilledBy(a_TDI);
if (m_SoundHurt != "")
{
m_World->BroadcastSoundEffect(m_SoundDeath, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
m_World->BroadcastSoundEffect(m_SoundDeath, GetPosition(), 1.0f, 0.8f);
}
int Reward;
switch (m_MobType)