Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
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@@ -127,7 +127,7 @@ bool cCreeper::Attack(std::chrono::milliseconds a_Dt)
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if (!m_bIsBlowing)
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{
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m_World->BroadcastSoundEffect("entity.creeper.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
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m_World->BroadcastSoundEffect("entity.creeper.primed", GetPosition(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
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m_bIsBlowing = true;
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m_World->BroadcastEntityMetadata(*this);
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@@ -150,7 +150,7 @@ void cCreeper::OnRightClicked(cPlayer & a_Player)
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{
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a_Player.UseEquippedItem();
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}
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m_World->BroadcastSoundEffect("entity.creeper.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
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m_World->BroadcastSoundEffect("entity.creeper.primed", GetPosition(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
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m_bIsBlowing = true;
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m_World->BroadcastEntityMetadata(*this);
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m_BurnedWithFlintAndSteel = true;
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