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Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)

* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
This commit is contained in:
Lane Kolbly
2017-09-19 09:12:54 -05:00
committed by peterbell10
parent 8835bf344d
commit 30c8470a52
39 changed files with 232 additions and 114 deletions

View File

@@ -88,7 +88,7 @@ void cArrowEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
m_HitBlockPos = Vector3i(X, Y, Z);
// Broadcast arrow hit sound
m_World->BroadcastSoundEffect("entity.arrow.hit", static_cast<double>(X), static_cast<double>(Y), static_cast<double>(Z), 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
m_World->BroadcastSoundEffect("entity.arrow.hit", BlockHit, 0.5f, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire())
{
@@ -129,7 +129,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
}
// Broadcast successful hit sound
GetWorld()->BroadcastSoundEffect("entity.arrow.hit_player", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
GetWorld()->BroadcastSoundEffect("entity.arrow.hit_player", GetPosition(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
@@ -154,7 +154,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
}
GetWorld()->BroadcastCollectEntity(*this, a_Dest, 1);
GetWorld()->BroadcastSoundEffect("entity.item.pickup", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
GetWorld()->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}