Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
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@@ -2697,7 +2697,7 @@ void cChunk::BroadcastUnleashEntity(const cEntity & a_Entity)
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void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
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void cChunk::BroadcastBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
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{
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for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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@@ -2705,7 +2705,7 @@ void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char
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{
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continue;
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}
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(*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
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(*itr)->SendBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Byte1, a_Byte2, a_BlockType);
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} // for itr - LoadedByClient[]
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}
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@@ -2987,7 +2987,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
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void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
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void cChunk::BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
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{
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for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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@@ -2995,7 +2995,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl
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{
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continue;
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}
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(*itr)->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
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(*itr)->SendSoundEffect(a_SoundName, a_Position, a_Volume, a_Pitch);
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} // for itr - LoadedByClient[]
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}
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@@ -3035,7 +3035,7 @@ void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Ex
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void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
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void cChunk::BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
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{
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for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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@@ -3043,7 +3043,7 @@ void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, cons
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{
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continue;
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}
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(*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
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(*itr)->SendThunderbolt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
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} // for itr - LoadedByClient[]
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}
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