Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
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@@ -75,7 +75,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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if (SlotsCnt == 0)
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{
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// Nothing in the dropspenser, play the click sound
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m_World->BroadcastSoundEffect("block.dispenser.fail", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.2f);
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m_World->BroadcastSoundEffect("block.dispenser.fail", Vector3d(m_PosX, m_PosY, m_PosZ), 1.0f, 1.2f);
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return;
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}
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@@ -97,7 +97,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
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case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast<int>(SmokeDirection::NORTH); break;
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}
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m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, m_PosX, m_PosY, m_PosZ, SmokeDir);
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m_World->BroadcastSoundEffect("block.dispenser.dispense", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f);
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m_World->BroadcastSoundEffect("block.dispenser.dispense", Vector3d(m_PosX, m_PosY, m_PosZ), 1.0f, 1.0f);
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}
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