Added a few changes [SEE DESC]
* Revised pickup comments * SlotArea pickup tossing now reflects Player.cpp * Removed unneeded ItemShears comment (was working already) * Sand and gravel pickups spawn with correct speed
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@@ -351,6 +351,14 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
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if (!Pickups.empty())
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{
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// Add random offset to the spawn position:
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// Commented out until bug with pickups not spawning properly is fixed, see World.cpp
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/*
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int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
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int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
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int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
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*/
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a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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