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Added a few changes [SEE DESC]

* Revised pickup comments
* SlotArea pickup tossing now reflects Player.cpp
* Removed unneeded ItemShears comment (was working already)
* Sand and gravel pickups spawn with correct speed
This commit is contained in:
Tiger Wang
2013-09-09 19:28:50 +01:00
parent 57c17a02db
commit 30ac3f5838
5 changed files with 12 additions and 5 deletions

View File

@@ -351,6 +351,14 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
if (!Pickups.empty())
{
// Add random offset to the spawn position:
// Commented out until bug with pickups not spawning properly is fixed, see World.cpp
/*
int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
*/
a_World->SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ);
}
}