Added some redstone items.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@49 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,3 +1,4 @@
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "cWorld.h"
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@@ -16,6 +17,7 @@
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#include "cStairs.h"
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#include "cLadder.h"
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#include "cSign.h"
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#include "cRedstoneRepeater.h"
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#include "cBlockToPickup.h"
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#include "cMonster.h"
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#include "cChatColor.h"
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@@ -609,7 +611,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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//LOG("TimeN: %f", cRoot::Get()->GetWorld()->GetTime() );
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if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds
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LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot)", GetUsername() );
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m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
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m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
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break;
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}
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m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
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@@ -639,21 +641,28 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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bool bPlaceBlock = true;
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if( PacketData->m_Direction >= 0 )
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{
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bool is_redstone_dust = false;
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ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
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switch( BlockID )
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{
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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{
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//todo: Find meta value of repeater and change it to one step more.
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}
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break;
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case E_BLOCK_WORKBENCH:
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{
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////////////// For testing V
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cPacket_NewInvalidState RainPacket;
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RainPacket.m_Reason = 1; //begin rain
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Send( RainPacket );
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cRoot::Get()->GetServer()->Broadcast( RainPacket );
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//also strike table with lightning for test purposes
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cPacket_Thunderbolt ThunderboltPacket;
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ThunderboltPacket.m_xLBPos = PacketData->m_PosX;
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ThunderboltPacket.m_yLBPos = PacketData->m_PosY;
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ThunderboltPacket.m_zLBPos = PacketData->m_PosZ;
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Send( ThunderboltPacket );
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cRoot::Get()->GetServer()->Broadcast( ThunderboltPacket );
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////////////// For testing ^
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bPlaceBlock = false;
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cWindow* Window = new cCraftingWindow( 0, true );
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@@ -666,7 +675,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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////////////// For testing V
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cPacket_NewInvalidState RainPacket;
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RainPacket.m_Reason = 2; //end rain
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Send( RainPacket );
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cRoot::Get()->GetServer()->Broadcast( RainPacket );
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////////////// For testing ^
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bPlaceBlock = false;
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cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
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@@ -687,7 +696,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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cItem Item;
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Item.m_ItemID = Equipped.m_ItemID;
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Item.m_ItemCount = 1;
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LOG("PacketData->m_ItemType: %i", (int)PacketData->m_ItemType);
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// Hacked in edible items go!~
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bool bEat = false;
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switch( Item.m_ItemID )
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@@ -738,11 +747,27 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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break;
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char MetaData = (char)Equipped.m_ItemHealth;
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bool is_redstone_dust = false;
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switch( PacketData->m_ItemType ) // Special handling for special items
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{
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case E_BLOCK_TORCH:
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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break;
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case E_BLOCK_REDSTONE_TORCH_OFF:
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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break;
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case E_BLOCK_REDSTONE_TORCH_ON:
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MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
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break;
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case E_ITEM_REDSTONE_DUST:
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is_redstone_dust = true;
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PacketData->m_ItemType = E_BLOCK_REDSTONE_WIRE;
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break;
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case E_ITEM_REDSTONE_REPEATER:
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LOG(" m_Player->GetRotation(): %f", m_Player->GetRotation());
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MetaData = cRedstoneRepeater::RotationToMetaData( m_Player->GetRotation() );
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PacketData->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
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break;
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_WOODEN_STAIRS:
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MetaData = cStairs::RotationToMetaData( m_Player->GetRotation() );
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@@ -768,7 +793,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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default:
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break;
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};
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if( IsValidBlock( PacketData->m_ItemType) )
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{
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if( (m_Player->GetInventory().RemoveItem( Item )) || (m_Player->GetGameMode() == 1) )
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