Merge branch 'master' into blocks
Conflicts: src/Items/ItemHandler.cpp src/Simulator/IncrementalRedstoneSimulator.cpp
This commit is contained in:
@@ -6,26 +6,6 @@
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cBlockInfo::cBlockInfo()
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: m_LightValue(0x00)
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, m_SpreadLightFalloff(0x0f)
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, m_Transparent(false)
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, m_OneHitDig(false)
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, m_PistonBreakable(false)
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, m_IsSnowable(false)
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, m_IsSolid(true)
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, m_FullyOccupiesVoxel(false)
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, m_CanBeTerraformed(false)
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, m_PlaceSound("")
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, m_Handler(NULL)
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{}
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cBlockInfo::~cBlockInfo()
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{
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delete m_Handler;
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@@ -33,28 +13,6 @@ cBlockInfo::~cBlockInfo()
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}
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/** This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
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It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable.
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It works only if it is called for the first time before the app spawns other threads. */
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cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
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{
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static cBlockInfo ms_Info[256];
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static bool IsBlockInfoInitialized = false;
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if (!IsBlockInfoInitialized)
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{
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cBlockInfo::Initialize(ms_Info);
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IsBlockInfoInitialized = true;
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}
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return ms_Info[a_Type];
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}
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void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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{
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for (unsigned int i = 0; i < 256; ++i)
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@@ -634,7 +592,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_SPONGE ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLASS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_ORE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_LAPIS_BLOCK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DISPENSER ].m_PlaceSound = "dig.stone";
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@@ -691,7 +649,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_REDSTONE_TORCH_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_STONE_BUTTON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SNOW ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_ICE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SNOW_BLOCK ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_CACTUS ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_CLAY ].m_PlaceSound = "dig.gravel";
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@@ -701,20 +659,20 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_PUMPKIN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_NETHERRACK ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_SOULSAND ].m_PlaceSound = "dig.sand";
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a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLOWSTONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_NETHER_PORTAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_JACK_O_LANTERN ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_CAKE ].m_PlaceSound = "dig.snow";
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a_Info[E_BLOCK_REDSTONE_REPEATER_OFF ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_REDSTONE_REPEATER_ON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_STAINED_GLASS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_TRAPDOOR ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_SILVERFISH_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STONE_BRICKS ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_HUGE_BROWN_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HUGE_RED_MUSHROOM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_IRON_BARS ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_GLASS_PANE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_MELON ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_PUMPKIN_STEM ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_MELON_STEM ].m_PlaceSound = "dig.wood";
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@@ -731,12 +689,12 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BREWING_STAND ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_CAULDRON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_END_PORTAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_PORTAL_FRAME ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_END_STONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DRAGON_EGG ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_REDSTONE_LAMP_OFF ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_REDSTONE_LAMP_ON ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_DOUBLE_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_WOODEN_SLAB ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_COCOA_POD ].m_PlaceSound = "dig.wood";
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@@ -756,7 +714,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CARROTS ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_POTATOES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_HEAD ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "dig.anvil";
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a_Info[E_BLOCK_ANVIL ].m_PlaceSound = "random.anvil_land";
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a_Info[E_BLOCK_TRAPPED_CHEST ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE ].m_PlaceSound = "dig.wood";
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@@ -771,7 +729,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_PlaceSound = "dig.metal";
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a_Info[E_BLOCK_DROPPER ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STAINED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_STAINED_GLASS_PANE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_NEW_LEAVES ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_NEW_LOG ].m_PlaceSound = "dig.wood";
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a_Info[E_BLOCK_ACACIA_WOOD_STAIRS ].m_PlaceSound = "dig.wood";
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@@ -785,7 +743,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CARPET ].m_PlaceSound = "dig.cloth";
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a_Info[E_BLOCK_HARDENED_CLAY ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BLOCK_OF_COAL ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.glass";
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a_Info[E_BLOCK_PACKED_ICE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_BIG_FLOWER ].m_PlaceSound = "dig.grass";
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a_Info[E_BLOCK_RED_SANDSTONE ].m_PlaceSound = "dig.stone";
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a_Info[E_BLOCK_RED_SANDSTONE_STAIRS ].m_PlaceSound = "dig.stone";
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