Unified StructureGens and FinisherGens.
Now they are all Finishers. Fixes #398.
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@@ -1407,7 +1407,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
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void cStructGenMineShafts::GenStructures(cChunkDesc & a_ChunkDesc)
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void cStructGenMineShafts::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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