Unified StructureGens and FinisherGens.
Now they are all Finishers. Fixes #398.
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@@ -762,7 +762,7 @@ void cStructGenWormNestCaves::ClearCache(void)
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void cStructGenWormNestCaves::GenStructures(cChunkDesc & a_ChunkDesc)
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void cStructGenWormNestCaves::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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@@ -902,7 +902,7 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
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void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc)
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void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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cNoise Noise(m_Seed);
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for (int z = 0; z < cChunkDef::Width; z++)
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@@ -938,7 +938,7 @@ void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cStructGenDualRidgeCaves:
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void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc)
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void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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