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Unified StructureGens and FinisherGens.

Now they are all Finishers. Fixes #398.
This commit is contained in:
madmaxoft
2014-03-01 20:56:09 +01:00
parent 29cc1ed051
commit 2f85c9648b
10 changed files with 131 additions and 166 deletions

View File

@@ -762,7 +762,7 @@ void cStructGenWormNestCaves::ClearCache(void)
void cStructGenWormNestCaves::GenStructures(cChunkDesc & a_ChunkDesc)
void cStructGenWormNestCaves::GenFinish(cChunkDesc & a_ChunkDesc)
{
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
@@ -902,7 +902,7 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc)
void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc)
{
cNoise Noise(m_Seed);
for (int z = 0; z < cChunkDef::Width; z++)
@@ -938,7 +938,7 @@ void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenDualRidgeCaves:
void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc)
void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc)
{
for (int z = 0; z < cChunkDef::Width; z++)
{