Fixed the armor slot in creative mode. Also removed that armor get directly to the armor slot. It is extremely buggy and unnecessary.
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@@ -1866,6 +1866,19 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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{
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ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
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if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
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{
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if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
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{
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DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
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return;
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}
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// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
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SetSlot(a_SlotNum, a_Player, a_ClickedItem);
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return;
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}
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bool bAsync = false;
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if (GetSlot(a_SlotNum, a_Player) == NULL)
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{
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