1
0

Fixed the armor slot in creative mode. Also removed that armor get directly to the armor slot. It is extremely buggy and unnecessary.

This commit is contained in:
Howaner
2014-07-18 01:16:49 +02:00
parent 9c32e31edf
commit 2e9aed793a
2 changed files with 13 additions and 9 deletions

View File

@@ -102,15 +102,6 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
{
cItem ToAdd(a_Item);
int res = 0;
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks);
ToAdd.m_ItemCount -= res;
if (ToAdd.m_ItemCount == 0)
{
return res;
}
}
res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1);
ToAdd.m_ItemCount = a_Item.m_ItemCount - res;