Fixed the armor slot in creative mode. Also removed that armor get directly to the armor slot. It is extremely buggy and unnecessary.
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@@ -102,15 +102,6 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
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{
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cItem ToAdd(a_Item);
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int res = 0;
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if (ItemCategory::IsArmor(a_Item.m_ItemType))
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{
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res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks);
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ToAdd.m_ItemCount -= res;
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if (ToAdd.m_ItemCount == 0)
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{
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return res;
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}
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}
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res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1);
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ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
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