Ender crystals
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56
src/Entities/EnderCrystal.cpp
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56
src/Entities/EnderCrystal.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "EnderCrystal.h"
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#include "ClientHandle.h"
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#include "Player.h"
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#include "../Chunk.h"
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cEnderCrystal::cEnderCrystal(double a_X, double a_Y, double a_Z)
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: cEntity(etEnderCrystal, a_X, a_Y, a_Z, 1.0, 1.0)
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{
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SetMaxHealth(5);
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}
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void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle)
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{
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a_ClientHandle.SendSpawnObject(*this, 51, 0, (Byte)GetYaw(), (Byte)GetPitch());
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}
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void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk)
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{
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UNUSED(a_Dt);
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a_Chunk.SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_FIRE, 0);
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// No further processing (physics e.t.c.) is needed
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}
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void cEnderCrystal::KilledBy(cEntity * a_Killer)
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{
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super::KilledBy(a_Killer);
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m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this);
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Destroy();
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}
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