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cChunk and cChunkData: Use vectors for block get and set functions (#4172)

* cChunkData: Change interface to use Vector3i
* cChunk: Add Vector3i overloads for bounded block get and set functions.
This commit is contained in:
peterbell10
2018-02-04 22:15:31 +00:00
committed by GitHub
parent d12804d4c0
commit 2df14a0496
9 changed files with 243 additions and 219 deletions

View File

@@ -10,18 +10,41 @@
/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
namespace
{
for (size_t i = 0; i < a_NumElements; i++)
/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
template <typename T>
bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
{
if (a_Array[i] != a_Value)
for (size_t i = 0; i < a_NumElements; i++)
{
return false;
if (a_Array[i] != a_Value)
{
return false;
}
}
return true;
}
return true;
}
struct sSectionIndices
{
int Section = 0; // Index into m_Sections
int Index = 0; // Index into a single sChunkSection
};
sSectionIndices IndicesFromRelPos(Vector3i a_RelPos)
{
ASSERT(cChunkDef::IsValidRelPos(a_RelPos));
sSectionIndices Ret;
Ret.Section = a_RelPos.y / cChunkData::SectionHeight;
Ret.Index = cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkData::SectionHeight, a_RelPos.z);
return Ret;
}
} // namespace (anonymous)
@@ -110,21 +133,16 @@ void cChunkData::Assign(cChunkData && a_Other)
BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
BLOCKTYPE cChunkData::GetBlock(Vector3i a_RelPos) const
{
if (
(a_X < 0) || (a_X >= cChunkDef::Width) ||
(a_Y < 0) || (a_Y >= cChunkDef::Height) ||
(a_Z < 0) || (a_Z >= cChunkDef::Width)
)
if (!cChunkDef::IsValidRelPos(a_RelPos))
{
return E_BLOCK_AIR; // Coordinates are outside outside the world, so this must be an air block
}
int Section = a_Y / SectionHeight;
if (m_Sections[Section] != nullptr)
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_X, static_cast<int>(static_cast<UInt32>(a_Y) - (static_cast<UInt32>(Section) * SectionHeight)), a_Z);
return m_Sections[Section]->m_BlockTypes[Index];
return m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index];
}
else
{
@@ -136,53 +154,44 @@ BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const
void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block)
void cChunkData::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_Block)
{
if (
(a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
(a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
)
if (!cChunkDef::IsValidRelPos(a_RelPos))
{
ASSERT(!"cChunkData::SetMeta(): index out of range!");
return;
}
int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight);
if (m_Sections[Section] == nullptr)
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] == nullptr)
{
if (a_Block == 0x00)
{
return;
}
m_Sections[Section] = Allocate();
if (m_Sections[Section] == nullptr)
m_Sections[Idxs.Section] = Allocate();
if (m_Sections[Idxs.Section] == nullptr)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return;
}
ZeroSection(m_Sections[Section]);
ZeroSection(m_Sections[Idxs.Section]);
}
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ);
m_Sections[Section]->m_BlockTypes[Index] = a_Block;
m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index] = a_Block;
}
NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
NIBBLETYPE cChunkData::GetMeta(Vector3i a_RelPos) const
{
if (
(a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
(a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
if (cChunkDef::IsValidRelPos(a_RelPos))
{
int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight);
if (m_Sections[Section] != nullptr)
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ);
return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
return (m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
}
else
{
@@ -197,38 +206,33 @@ NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
bool cChunkData::SetMeta(Vector3i a_RelPos, NIBBLETYPE a_Nibble)
{
if (
(a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
(a_RelY >= cChunkDef::Height) || (a_RelY < 0) ||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
)
if (!cChunkDef::IsValidRelPos(a_RelPos))
{
ASSERT(!"cChunkData::SetMeta(): index out of range!");
return false;
}
int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight);
if (m_Sections[Section] == nullptr)
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] == nullptr)
{
if ((a_Nibble & 0xf) == 0x00)
{
return false;
}
m_Sections[Section] = Allocate();
if (m_Sections[Section] == nullptr)
m_Sections[Idxs.Section] = Allocate();
if (m_Sections[Idxs.Section] == nullptr)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return false;
}
ZeroSection(m_Sections[Section]);
ZeroSection(m_Sections[Idxs.Section]);
}
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ);
NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf;
m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>(
(m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
NIBBLETYPE oldval = m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4) & 0xf;
m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] = static_cast<NIBBLETYPE>(
(m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] & (0xf0 >> ((Idxs.Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Idxs.Index & 1) * 4)) // The nibble being set
);
return oldval != a_Nibble;
}
@@ -237,19 +241,14 @@ bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble
NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
NIBBLETYPE cChunkData::GetBlockLight(Vector3i a_RelPos) const
{
if (
(a_RelX < cChunkDef::Width) && (a_RelX > -1) &&
(a_RelY < cChunkDef::Height) && (a_RelY > -1) &&
(a_RelZ < cChunkDef::Width) && (a_RelZ > -1)
)
if (cChunkDef::IsValidRelPos(a_RelPos))
{
int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight);
if (m_Sections[Section] != nullptr)
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ);
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
return (m_Sections[Idxs.Section]->m_BlockLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
}
else
{
@@ -264,15 +263,14 @@ NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const
NIBBLETYPE cChunkData::GetSkyLight(Vector3i a_RelPos) const
{
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
if (cChunkDef::IsValidRelPos(a_RelPos))
{
int Section = static_cast<int>(static_cast<UInt32>(a_RelY) / SectionHeight);
if (m_Sections[Section] != nullptr)
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
{
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, static_cast<int>(static_cast<UInt32>(a_RelY) - (static_cast<UInt32>(Section) * SectionHeight)), a_RelZ);
return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
return (m_Sections[Idxs.Section]->m_BlockSkyLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
}
else
{