BlockTypePalette: Refactored for usage in both directions.
Improves index() lookup speeds and allows BlockTypePalette to be used in place of ProtocolBlockTypePalette.
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@@ -4,9 +4,9 @@
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BlockTypePalette::BlockTypePalette()
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BlockTypePalette::BlockTypePalette():
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mMaxIndex(0)
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{
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// Nothing needed yet
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}
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@@ -22,8 +22,10 @@ UInt32 BlockTypePalette::index(const AString & aBlockTypeName, const BlockState
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}
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// Not found, append:
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mPalette.push_back(std::make_pair(aBlockTypeName, aBlockState));
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return static_cast<UInt32>(mPalette.size() - 1);
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auto index = mMaxIndex++;
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mBlockToNumber[aBlockTypeName][aBlockState] = index;
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mNumberToBlock[index] = {aBlockTypeName, aBlockState};
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return index;
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}
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@@ -32,16 +34,17 @@ UInt32 BlockTypePalette::index(const AString & aBlockTypeName, const BlockState
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std::pair<UInt32, bool> BlockTypePalette::maybeIndex(const AString & aBlockTypeName, const BlockState & aBlockState) const
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{
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auto count = mPalette.size();
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for (size_t idx = 0; idx < count; ++idx)
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auto itr1 = mBlockToNumber.find(aBlockTypeName);
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if (itr1 == mBlockToNumber.end())
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{
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const auto & entry = mPalette[idx];
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if ((entry.first == aBlockTypeName) && (entry.second == aBlockState))
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{
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return std::make_pair(static_cast<UInt32>(idx), true);
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}
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return {0, false};
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}
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return std::make_pair(0, false);
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auto itr2 = itr1->second.find(aBlockState);
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if (itr2 == itr1->second.end())
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{
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return {0, false};
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}
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return {itr2->second, true};
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}
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@@ -50,7 +53,7 @@ std::pair<UInt32, bool> BlockTypePalette::maybeIndex(const AString & aBlockTypeN
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UInt32 BlockTypePalette::count() const
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{
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return static_cast<UInt32>(mPalette.size());
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return static_cast<UInt32>(mNumberToBlock.size());
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}
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@@ -59,22 +62,54 @@ UInt32 BlockTypePalette::count() const
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const std::pair<AString, BlockState> & BlockTypePalette::entry(UInt32 aIndex) const
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{
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ASSERT(aIndex < mPalette.size());
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return mPalette[aIndex];
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auto itr = mNumberToBlock.find(aIndex);
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if (itr == mNumberToBlock.end())
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{
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throw NoSuchIndexException(aIndex);
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}
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return itr->second;
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}
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std::map<UInt32, UInt32> BlockTypePalette::createTransformMap(const BlockTypePalette & aOther)
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std::map<UInt32, UInt32> BlockTypePalette::createTransformMapAddMissing(const BlockTypePalette & aFrom)
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{
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std::map<UInt32, UInt32> res;
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auto numIndices = aOther.count();
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for (UInt32 idx = 0; idx < numIndices; ++idx)
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for (const auto & fromEntry: aFrom.mNumberToBlock)
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{
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const auto & e = aOther.mPalette[idx];
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res[idx] = index(e.first, e.second);
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auto fromIndex = fromEntry.first;
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const auto & blockTypeName = fromEntry.second.first;
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const auto & blockState = fromEntry.second.second;
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res[fromIndex] = index(blockTypeName, blockState);
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}
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return res;
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}
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std::map<UInt32, UInt32> BlockTypePalette::createTransformMapWithFallback(const BlockTypePalette & aFrom, UInt32 aFallbackIndex) const
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{
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std::map<UInt32, UInt32> res;
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for (const auto & fromEntry: aFrom.mNumberToBlock)
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{
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auto fromIndex = fromEntry.first;
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const auto & blockTypeName = fromEntry.second.first;
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const auto & blockState = fromEntry.second.second;
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auto thisIndex = maybeIndex(blockTypeName, blockState);
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if (thisIndex.second)
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{
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// The entry was found in this
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res[fromIndex] = thisIndex.first;
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}
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else
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{
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// The entry was NOT found in this, replace with fallback:
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res[fromIndex] = aFallbackIndex;
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}
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}
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return res;
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}
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