Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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@@ -409,6 +409,14 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Monster, EntityClass);
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m_Writer.BeginList("DropChances", TAG_Float);
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m_Writer.AddFloat("", a_Monster->GetDropChanceWeapon());
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m_Writer.AddFloat("", a_Monster->GetDropChanceHelmet());
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m_Writer.AddFloat("", a_Monster->GetDropChanceChestplate());
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m_Writer.AddFloat("", a_Monster->GetDropChanceLeggings());
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m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
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m_Writer.EndList();
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m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
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switch (a_Monster->GetMobType())
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{
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case cMonster::mtBat:
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