Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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@@ -23,9 +23,19 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
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void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
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// TODO: Rare drops
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_IRON));
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RareDrops.Add(cItem(E_ITEM_CARROT));
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RareDrops.Add(cItem(E_ITEM_POTATO));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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