Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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@@ -20,8 +20,26 @@ cSkeleton::cSkeleton(bool IsWither) :
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void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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if (IsWither())
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{
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AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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}
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else
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{
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
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AddRandomArmorDropItem(a_Drops, LootingLevel);
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AddRandomWeaponDropItem(a_Drops, LootingLevel);
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}
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