Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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@@ -2,11 +2,12 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Mooshroom.h"
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#include "../Entities/Player.h"
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// TODO: Milk Cow
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@@ -23,9 +24,50 @@ cMooshroom::cMooshroom(void) :
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void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
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AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
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AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
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}
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void cMooshroom::OnRightClicked(cPlayer & a_Player)
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{
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switch (a_Player.GetEquippedItem().m_ItemType)
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{
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case E_ITEM_BUCKET:
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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a_Player.GetInventory().AddItem(E_ITEM_MILK);
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}
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} break;
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case E_ITEM_BOWL:
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.GetInventory().RemoveOneEquippedItem();
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a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
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}
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} break;
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case E_ITEM_SHEARS:
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{
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if (!a_Player.IsGameModeCreative())
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{
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a_Player.UseEquippedItem();
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}
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cItems Drops;
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Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0));
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m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
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} break;
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}
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}
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