Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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@@ -19,6 +19,7 @@ cIronGolem::cIronGolem(void) :
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void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
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AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER);
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}
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