Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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@@ -18,8 +18,13 @@ cGhast::cGhast(void) :
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void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
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int LootingLevel = 0;
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if (a_Killer != NULL)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
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}
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