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Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters

This commit is contained in:
TheJumper
2014-02-23 19:44:58 +01:00
parent 8716263238
commit 2cc597372a
29 changed files with 515 additions and 40 deletions

View File

@@ -48,8 +48,13 @@ void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}