Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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@@ -19,7 +19,11 @@ cBlaze::cBlaze(void) :
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void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
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if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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{
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int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
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}
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}
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