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Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters

This commit is contained in:
TheJumper
2014-02-23 19:44:58 +01:00
parent 8716263238
commit 2cc597372a
29 changed files with 515 additions and 40 deletions

View File

@@ -19,7 +19,11 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}