Protocol: Use logical outgoing packet types.
This commit is contained in:
@@ -116,7 +116,7 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
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// cProtocol_1_9_0:
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cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client),
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Super(a_Client),
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m_ServerAddress(a_ServerAddress),
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m_ServerPort(a_ServerPort),
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m_State(a_State),
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@@ -227,7 +227,7 @@ void cProtocol_1_9_0::DataReceived(const char * a_Data, size_t a_Size)
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void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendAttachEntity)); // Set passangers packet
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cPacketizer Pkt(*this, pktAttachEntity);
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Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
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Pkt.WriteVarInt32(1); // 1 passenger
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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@@ -241,7 +241,7 @@ void cProtocol_1_9_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendBlockAction)); // Block Action packet
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cPacketizer Pkt(*this, pktBlockAction);
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteBEInt8(a_Byte1);
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Pkt.WriteBEInt8(a_Byte2);
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@@ -256,7 +256,7 @@ void cProtocol_1_9_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendBlockBreakAnim)); // Block Break Animation packet
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cPacketizer Pkt(*this, pktBlockBreakAnim);
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Pkt.WriteVarInt32(a_EntityID);
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteBEInt8(a_Stage);
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@@ -270,7 +270,7 @@ void cProtocol_1_9_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendBlockChange)); // Block Change packet
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cPacketizer Pkt(*this, pktBlockChange);
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
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}
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@@ -283,7 +283,7 @@ void cProtocol_1_9_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendBlockChanges)); // Multi Block Change packet
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cPacketizer Pkt(*this, pktBlockChanges);
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Pkt.WriteBEInt32(a_ChunkX);
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Pkt.WriteBEInt32(a_ChunkZ);
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
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@@ -301,7 +301,7 @@ void cProtocol_1_9_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
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void cProtocol_1_9_0::SendCameraSetTo(const cEntity & a_Entity)
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{
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cPacketizer Pkt(*this, GetPacketId(sendCameraSetTo)); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
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cPacketizer Pkt(*this, pktCameraSetTo);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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}
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@@ -336,7 +336,7 @@ void cProtocol_1_9_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
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ASSERT(m_State == 3); // In game mode?
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// Send the json string to the client:
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cPacketizer Pkt(*this, GetPacketId(sendChatRaw)); // Chat Message packet
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cPacketizer Pkt(*this, pktChatRaw);
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Pkt.WriteString(a_MessageRaw);
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Pkt.WriteBEInt8(a_Type);
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}
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@@ -366,7 +366,7 @@ void cProtocol_1_9_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
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UNUSED(a_Count);
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
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cPacketizer Pkt(*this, pktCollectEntity);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteVarInt32(a_Player.GetUniqueID());
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}
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@@ -379,7 +379,7 @@ void cProtocol_1_9_0::SendDestroyEntity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendDestroyEntity)); // Destroy Entities packet
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cPacketizer Pkt(*this, pktDestroyEntity);
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Pkt.WriteVarInt32(1);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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}
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@@ -391,7 +391,7 @@ void cProtocol_1_9_0::SendDestroyEntity(const cEntity & a_Entity)
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void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendAttachEntity)); // Set passangers packet
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cPacketizer Pkt(*this, pktAttachEntity);
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Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
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Pkt.WriteVarInt32(0); // No passangers
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}
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@@ -407,14 +407,14 @@ void cProtocol_1_9_0::SendDisconnect(const AString & a_Reason)
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case 2:
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{
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// During login:
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cPacketizer Pkt(*this, GetPacketId(sendDisconnectDuringLogin));
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cPacketizer Pkt(*this, pktDisconnectDuringLogin);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
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break;
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}
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case 3:
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{
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// In-game:
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cPacketizer Pkt(*this, GetPacketId(sendDisconnectDuringGame));
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cPacketizer Pkt(*this, pktDisconnectDuringGame);
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
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break;
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}
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@@ -429,7 +429,7 @@ void cProtocol_1_9_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEditSign)); // Sign Editor Open packet
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cPacketizer Pkt(*this, pktEditSign);
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Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
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}
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@@ -441,7 +441,7 @@ void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID,
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityEffect)); // Entity Effect packet
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cPacketizer Pkt(*this, pktEntityEffect);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
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@@ -457,7 +457,7 @@ void cProtocol_1_9_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityEquipment)); // Entity Equipment packet
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cPacketizer Pkt(*this, pktEntityEquipment);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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// Needs to be adjusted due to the insertion of offhand at slot 1
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if (a_SlotNum > 0)
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@@ -476,7 +476,7 @@ void cProtocol_1_9_0::SendEntityHeadLook(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityHeadLook)); // Entity Head Look packet
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cPacketizer Pkt(*this, pktEntityHeadLook);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
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}
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@@ -489,7 +489,7 @@ void cProtocol_1_9_0::SendEntityLook(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityLook)); // Entity Look packet
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cPacketizer Pkt(*this, pktEntityLook);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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@@ -504,7 +504,7 @@ void cProtocol_1_9_0::SendEntityMetadata(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityMeta)); // Entity Metadata packet
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cPacketizer Pkt(*this, pktEntityMeta);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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WriteEntityMetadata(Pkt, a_Entity);
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Pkt.WriteBEUInt8(0xff); // The termination byte
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@@ -518,7 +518,7 @@ void cProtocol_1_9_0::SendEntityProperties(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityProperties)); // Entity Properties packet
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cPacketizer Pkt(*this, pktEntityProperties);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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WriteEntityProperties(Pkt, a_Entity);
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}
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@@ -531,7 +531,7 @@ void cProtocol_1_9_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityRelMove)); // Entity Relative Move packet
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cPacketizer Pkt(*this, pktEntityRelMove);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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// TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
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Pkt.WriteBEInt16(a_RelX * 128);
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@@ -548,7 +548,7 @@ void cProtocol_1_9_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityRelMoveLook)); // Entity Look And Relative Move packet
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cPacketizer Pkt(*this, pktEntityRelMoveLook);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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// TODO: 1.9 changed these from chars to shorts, meaning that there can be more percision and data. Other code needs to be updated for that.
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Pkt.WriteBEInt16(a_RelX * 128);
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@@ -567,7 +567,7 @@ void cProtocol_1_9_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityStatus)); // Entity Status packet
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cPacketizer Pkt(*this, pktEntityStatus);
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Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEInt8(a_Status);
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}
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@@ -580,7 +580,7 @@ void cProtocol_1_9_0::SendEntityVelocity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendEntityVelocity)); // Entity Velocity packet
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cPacketizer Pkt(*this, pktEntityVelocity);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
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Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
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@@ -596,7 +596,7 @@ void cProtocol_1_9_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendExplosion)); // Explosion packet
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cPacketizer Pkt(*this, pktExplosion);
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Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
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Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
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Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
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@@ -621,7 +621,7 @@ void cProtocol_1_9_0::SendGameMode(eGameMode a_GameMode)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendGameMode)); // Change Game State packet
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cPacketizer Pkt(*this, pktGameMode);
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Pkt.WriteBEUInt8(3); // Reason: Change game mode
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Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
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}
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@@ -634,7 +634,7 @@ void cProtocol_1_9_0::SendHealth(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendHealth)); // Update Health packet
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cPacketizer Pkt(*this, pktUpdateHealth);
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
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Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
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@@ -649,7 +649,7 @@ void cProtocol_1_9_0::SendHeldItemChange(int a_ItemIndex)
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{
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ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check
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cPacketizer Pkt(*this, GetPacketId(sendHeldItemChange)); // Held item change
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cPacketizer Pkt(*this, pktHeldItemChange);
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum()));
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}
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@@ -662,7 +662,7 @@ void cProtocol_1_9_0::SendHideTitle(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
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cPacketizer Pkt(*this, pktTitle);
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Pkt.WriteVarInt32(3); // Hide title
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}
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@@ -674,7 +674,7 @@ void cProtocol_1_9_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendInventorySlot)); // Set Slot packet
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cPacketizer Pkt(*this, pktInventorySlot);
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Pkt.WriteBEInt8(a_WindowID);
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Pkt.WriteBEInt16(a_SlotNum);
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WriteItem(Pkt, a_Item);
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@@ -689,11 +689,11 @@ void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID)
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// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
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if (m_State != 3)
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{
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LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
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LOG("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
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return;
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}
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cPacketizer Pkt(*this, GetPacketId(sendKeepAlive)); // Keep Alive packet
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cPacketizer Pkt(*this, pktKeepAlive);
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Pkt.WriteVarInt32(a_PingID);
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}
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@@ -704,7 +704,7 @@ void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID)
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void cProtocol_1_9_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendLeashEntity)); // Set Attach Entity packet
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cPacketizer Pkt(*this, pktLeashEntity);
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Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
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}
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@@ -716,7 +716,7 @@ void cProtocol_1_9_0::SendLeashEntity(const cEntity & a_Entity, const cEntity &
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void cProtocol_1_9_0::SendUnleashEntity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendLeashEntity)); // Set Attach Entity packet
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cPacketizer Pkt(*this, pktLeashEntity);
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Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
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Pkt.WriteBEInt32(-1); // Unleash a_Entity
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}
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@@ -730,7 +730,7 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
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// Send the Join Game packet:
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{
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cServer * Server = cRoot::Get()->GetServer();
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cPacketizer Pkt(*this, GetPacketId(sendJoinGame)); // Join Game packet
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cPacketizer Pkt(*this, pktJoinGame);
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Pkt.WriteBEUInt32(a_Player.GetUniqueID());
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
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Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
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@@ -742,13 +742,13 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
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// Send the spawn position:
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{
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cPacketizer Pkt(*this, GetPacketId(sendSpawnPosition)); // Spawn Position packet
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cPacketizer Pkt(*this, pktSpawnPosition);
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Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
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}
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// Send the server difficulty:
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{
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cPacketizer Pkt(*this, GetPacketId(sendDifficulty)); // Server difficulty packet
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cPacketizer Pkt(*this, pktDifficulty);
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Pkt.WriteBEInt8(1);
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}
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@@ -766,14 +766,14 @@ void cProtocol_1_9_0::SendLoginSuccess(void)
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// Enable compression:
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{
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cPacketizer Pkt(*this, 0x03); // Set compression packet
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cPacketizer Pkt(*this, pktStartCompression);
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Pkt.WriteVarInt32(256);
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}
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m_State = 3; // State = Game
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{
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cPacketizer Pkt(*this, 0x02); // Login success packet
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cPacketizer Pkt(*this, pktLoginSuccess);
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Pkt.WriteString(m_Client->GetUUID().ToLongString());
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Pkt.WriteString(m_Client->GetUsername());
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}
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@@ -790,7 +790,7 @@ void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting)
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double PosY = a_Painting.GetPosY();
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double PosZ = a_Painting.GetPosZ();
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cPacketizer Pkt(*this, GetPacketId(sendPaintingSpawn)); // Spawn Painting packet
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cPacketizer Pkt(*this, pktSpawnPainting);
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Pkt.WriteVarInt32(a_Painting.GetUniqueID());
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// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
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Pkt.WriteBEUInt64(0);
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@@ -808,7 +808,7 @@ void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
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{
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ASSERT(m_State == 3); // In game mode?
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|
||||
cPacketizer Pkt(*this, GetPacketId(sendMapData)); // Map packet
|
||||
cPacketizer Pkt(*this, pktMapData);
|
||||
Pkt.WriteVarInt32(a_Map.GetID());
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
|
||||
|
||||
@@ -841,7 +841,7 @@ void cProtocol_1_9_0::SendPickupSpawn(const cPickup & a_Pickup)
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
{ // TODO Use SendSpawnObject
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
|
||||
cPacketizer Pkt(*this, pktSpawnObject);
|
||||
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
|
||||
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
|
||||
Pkt.WriteBEUInt64(0);
|
||||
@@ -869,7 +869,7 @@ void cProtocol_1_9_0::SendPlayerAbilities(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerAbilities)); // Player Abilities packet
|
||||
cPacketizer Pkt(*this, pktPlayerAbilities);
|
||||
Byte Flags = 0;
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
if (Player->IsGameModeCreative())
|
||||
@@ -898,7 +898,7 @@ void cProtocol_1_9_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendEntityAnimation)); // Animation packet
|
||||
cPacketizer Pkt(*this, pktEntityAnimation);
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
Pkt.WriteBEInt8(a_Animation);
|
||||
}
|
||||
@@ -912,7 +912,7 @@ void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, float a
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
int ParticleID = GetParticleID(a_ParticleName);
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendParticleEffect)); // Particle effect packet
|
||||
cPacketizer Pkt(*this, pktParticleEffect);
|
||||
Pkt.WriteBEInt32(ParticleID);
|
||||
Pkt.WriteBool(false);
|
||||
Pkt.WriteBEFloat(a_SrcX);
|
||||
@@ -934,7 +934,7 @@ void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, Vector3
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
int ParticleID = GetParticleID(a_ParticleName);
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendParticleEffect)); // Particle effect packet
|
||||
cPacketizer Pkt(*this, pktParticleEffect);
|
||||
Pkt.WriteBEInt32(ParticleID);
|
||||
Pkt.WriteBool(false);
|
||||
Pkt.WriteBEFloat(a_Src.x);
|
||||
@@ -977,7 +977,7 @@ void cProtocol_1_9_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
|
||||
cPacketizer Pkt(*this, pktPlayerList);
|
||||
Pkt.WriteVarInt32(0);
|
||||
Pkt.WriteVarInt32(1);
|
||||
Pkt.WriteUUID(a_Player.GetUUID());
|
||||
@@ -1014,7 +1014,7 @@ void cProtocol_1_9_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
|
||||
cPacketizer Pkt(*this, pktPlayerList);
|
||||
Pkt.WriteVarInt32(4);
|
||||
Pkt.WriteVarInt32(1);
|
||||
Pkt.WriteUUID(a_Player.GetUUID());
|
||||
@@ -1028,7 +1028,7 @@ void cProtocol_1_9_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
|
||||
cPacketizer Pkt(*this, pktPlayerList);
|
||||
Pkt.WriteVarInt32(1);
|
||||
Pkt.WriteVarInt32(1);
|
||||
Pkt.WriteUUID(a_Player.GetUUID());
|
||||
@@ -1046,7 +1046,7 @@ void cProtocol_1_9_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
|
||||
auto ClientHandle = a_Player.GetClientHandlePtr();
|
||||
if (ClientHandle != nullptr)
|
||||
{
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
|
||||
cPacketizer Pkt(*this, pktPlayerList);
|
||||
Pkt.WriteVarInt32(2);
|
||||
Pkt.WriteVarInt32(1);
|
||||
Pkt.WriteUUID(a_Player.GetUUID());
|
||||
@@ -1062,7 +1062,7 @@ void cProtocol_1_9_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player,
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerList)); // Playerlist Item packet
|
||||
cPacketizer Pkt(*this, pktPlayerList);
|
||||
Pkt.WriteVarInt32(3);
|
||||
Pkt.WriteVarInt32(1);
|
||||
Pkt.WriteUUID(a_Player.GetUUID());
|
||||
@@ -1086,7 +1086,7 @@ void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerMaxSpeed)); // Entity Properties
|
||||
cPacketizer Pkt(*this, pktPlayerMaxSpeed);
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteVarInt32(Player->GetUniqueID());
|
||||
Pkt.WriteBEInt32(1); // Count
|
||||
@@ -1115,7 +1115,7 @@ void cProtocol_1_9_0::SendPlayerMoveLook(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerMoveLook)); // Player Position And Look packet
|
||||
cPacketizer Pkt(*this, pktPlayerMoveLook);
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteBEDouble(Player->GetPosX());
|
||||
Pkt.WriteBEDouble(Player->GetPosY());
|
||||
@@ -1146,7 +1146,7 @@ void cProtocol_1_9_0::SendPlayerPosition(void)
|
||||
void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
{
|
||||
// Called to spawn another player for the client
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPlayerSpawn)); // Spawn Player packet
|
||||
cPacketizer Pkt(*this, pktSpawnOtherPlayer);
|
||||
Pkt.WriteVarInt32(a_Player.GetUniqueID());
|
||||
Pkt.WriteUUID(a_Player.GetUUID());
|
||||
Vector3d LastSentPos = a_Player.GetLastSentPos();
|
||||
@@ -1167,7 +1167,7 @@ void cProtocol_1_9_0::SendPluginMessage(const AString & a_Channel, const AString
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendPluginMessage)); // Plugin message packet
|
||||
cPacketizer Pkt(*this, pktPluginMessage);
|
||||
Pkt.WriteString(a_Channel);
|
||||
Pkt.WriteBuf(a_Message.data(), a_Message.size());
|
||||
}
|
||||
@@ -1180,7 +1180,7 @@ void cProtocol_1_9_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendRemoveEntityEffect)); // Remove entity effect packet
|
||||
cPacketizer Pkt(*this, pktRemoveEntityEffect);
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
|
||||
}
|
||||
@@ -1193,7 +1193,7 @@ void cProtocol_1_9_0::SendResetTitle(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
|
||||
cPacketizer Pkt(*this, pktTitle);
|
||||
Pkt.WriteVarInt32(4); // Reset title
|
||||
}
|
||||
|
||||
@@ -1203,7 +1203,7 @@ void cProtocol_1_9_0::SendResetTitle(void)
|
||||
|
||||
void cProtocol_1_9_0::SendRespawn(eDimension a_Dimension)
|
||||
{
|
||||
cPacketizer Pkt(*this, GetPacketId(sendRespawn)); // Respawn packet
|
||||
cPacketizer Pkt(*this, pktRespawn);
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
|
||||
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
|
||||
@@ -1219,7 +1219,7 @@ void cProtocol_1_9_0::SendExperience(void)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendExperience)); // Experience Packet
|
||||
cPacketizer Pkt(*this, pktExperience);
|
||||
cPlayer * Player = m_Client->GetPlayer();
|
||||
Pkt.WriteBEFloat(Player->GetXpPercentage());
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
|
||||
@@ -1234,7 +1234,7 @@ void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendExperienceOrb)); // Spawn experience orb packet
|
||||
cPacketizer Pkt(*this, pktSpawnExperienceOrb);
|
||||
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
|
||||
Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
|
||||
@@ -1250,7 +1250,7 @@ void cProtocol_1_9_0::SendScoreboardObjective(const AString & a_Name, const AStr
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendScoreboardObjective)); // Scoreboard objective packet
|
||||
cPacketizer Pkt(*this, pktScoreboardObjective);
|
||||
Pkt.WriteString(a_Name);
|
||||
Pkt.WriteBEUInt8(a_Mode);
|
||||
if ((a_Mode == 0) || (a_Mode == 2))
|
||||
@@ -1268,7 +1268,7 @@ void cProtocol_1_9_0::SendScoreUpdate(const AString & a_Objective, const AString
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendScoreUpdate)); // Update score packet
|
||||
cPacketizer Pkt(*this, pktUpdateScore);
|
||||
Pkt.WriteString(a_Player);
|
||||
Pkt.WriteBEUInt8(a_Mode);
|
||||
Pkt.WriteString(a_Objective);
|
||||
@@ -1287,7 +1287,7 @@ void cProtocol_1_9_0::SendDisplayObjective(const AString & a_Objective, cScorebo
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendDisplayObjective)); // Display scoreboard packet
|
||||
cPacketizer Pkt(*this, pktDisplayObjective);
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
|
||||
Pkt.WriteString(a_Objective);
|
||||
}
|
||||
@@ -1309,9 +1309,8 @@ void cProtocol_1_9_0::SendSetRawSubTitle(const AString & a_SubTitle)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
|
||||
cPacketizer Pkt(*this, pktTitle);
|
||||
Pkt.WriteVarInt32(1); // Set subtitle
|
||||
|
||||
Pkt.WriteString(a_SubTitle);
|
||||
}
|
||||
|
||||
@@ -1332,9 +1331,8 @@ void cProtocol_1_9_0::SendSetRawTitle(const AString & a_Title)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
|
||||
cPacketizer Pkt(*this, pktTitle);
|
||||
Pkt.WriteVarInt32(0); // Set title
|
||||
|
||||
Pkt.WriteString(a_Title);
|
||||
}
|
||||
|
||||
@@ -1346,7 +1344,7 @@ void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSoundEffect)); // Named sound effect packet
|
||||
cPacketizer Pkt(*this, pktSoundEffect);
|
||||
Pkt.WriteString(a_SoundName);
|
||||
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
|
||||
Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
|
||||
@@ -1364,7 +1362,7 @@ void cProtocol_1_9_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSoundParticleEffect)); // Effect packet
|
||||
cPacketizer Pkt(*this, pktSoundParticleEffect);
|
||||
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
|
||||
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
|
||||
Pkt.WriteBEInt32(a_Data);
|
||||
@@ -1379,7 +1377,7 @@ void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
|
||||
cPacketizer Pkt(*this, pktSpawnObject);
|
||||
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
|
||||
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
|
||||
Pkt.WriteBEUInt64(0);
|
||||
@@ -1405,7 +1403,7 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSpawnMob)); // Spawn Mob packet
|
||||
cPacketizer Pkt(*this, pktSpawnMob);
|
||||
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
|
||||
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
|
||||
Pkt.WriteBEUInt64(0);
|
||||
@@ -1440,7 +1438,7 @@ void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp
|
||||
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
|
||||
}
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
|
||||
cPacketizer Pkt(*this, pktSpawnObject);
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
|
||||
Pkt.WriteBEUInt64(0);
|
||||
@@ -1465,7 +1463,7 @@ void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSpawnObject)); // Spawn Object packet
|
||||
cPacketizer Pkt(*this, pktSpawnObject);
|
||||
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
|
||||
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
|
||||
Pkt.WriteBEUInt64(0);
|
||||
@@ -1491,7 +1489,7 @@ void cProtocol_1_9_0::SendStatistics(const cStatManager & a_Manager)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendStatistics)); // Statistics packet
|
||||
cPacketizer Pkt(*this, pktStatistics);
|
||||
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
|
||||
|
||||
size_t Count = static_cast<size_t>(statCount);
|
||||
@@ -1513,7 +1511,7 @@ void cProtocol_1_9_0::SendTabCompletionResults(const AStringVector & a_Results)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendTabCompletion)); // Tab-Complete packet
|
||||
cPacketizer Pkt(*this, pktTabCompletionResults);
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
|
||||
|
||||
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
|
||||
@@ -1530,7 +1528,7 @@ void cProtocol_1_9_0::SendTeleportEntity(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendTeleportEntity)); // Entity teleport packet
|
||||
cPacketizer Pkt(*this, pktTeleportEntity);
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
Pkt.WriteBEDouble(a_Entity.GetPosX());
|
||||
Pkt.WriteBEDouble(a_Entity.GetPosY());
|
||||
@@ -1548,7 +1546,7 @@ void cProtocol_1_9_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSpawnGlobalEntity)); // Spawn Global Entity packet
|
||||
cPacketizer Pkt(*this, pktSpawnGlobalEntity);
|
||||
Pkt.WriteVarInt32(0); // EntityID = 0, always
|
||||
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
|
||||
Pkt.WriteBEDouble(a_BlockX);
|
||||
@@ -1564,9 +1562,8 @@ void cProtocol_1_9_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
|
||||
cPacketizer Pkt(*this, pktTitle);
|
||||
Pkt.WriteVarInt32(2); // Set title display times
|
||||
|
||||
Pkt.WriteBEInt32(a_FadeInTicks);
|
||||
Pkt.WriteBEInt32(a_DisplayTicks);
|
||||
Pkt.WriteBEInt32(a_FadeOutTicks);
|
||||
@@ -1585,7 +1582,7 @@ void cProtocol_1_9_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a
|
||||
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
|
||||
}
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendTimeUpdate)); // Time update packet
|
||||
cPacketizer Pkt(*this, pktTimeUpdate);
|
||||
Pkt.WriteBEInt64(a_WorldAge);
|
||||
Pkt.WriteBEInt64(a_TimeOfDay);
|
||||
}
|
||||
@@ -1598,7 +1595,7 @@ void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendUnloadChunk)); // Unload chunk packet
|
||||
cPacketizer Pkt(*this, pktUnloadChunk);
|
||||
Pkt.WriteBEInt32(a_ChunkX);
|
||||
Pkt.WriteBEInt32(a_ChunkZ);
|
||||
}
|
||||
@@ -1611,9 +1608,8 @@ void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendUpdateBlockEntity)); // Update tile entity packet
|
||||
cPacketizer Pkt(*this, pktUpdateBlockEntity);
|
||||
Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
|
||||
|
||||
Byte Action = 0;
|
||||
switch (a_BlockEntity.GetBlockType())
|
||||
{
|
||||
@@ -1638,7 +1634,7 @@ void cProtocol_1_9_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendUpdateSign)); // Update sign packet
|
||||
cPacketizer Pkt(*this, pktUpdateSign);
|
||||
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
|
||||
|
||||
Json::StyledWriter JsonWriter;
|
||||
@@ -1659,7 +1655,7 @@ void cProtocol_1_9_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendUseBed)); // Use bed
|
||||
cPacketizer Pkt(*this, pktUseBed);
|
||||
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
||||
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
@@ -1673,7 +1669,7 @@ void cProtocol_1_9_0::SendWeather(eWeather a_Weather)
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
{
|
||||
cPacketizer Pkt(*this, GetPacketId(sendWeather)); // Change Game State packet
|
||||
cPacketizer Pkt(*this, pktWeather);
|
||||
Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
|
||||
Pkt.WriteBEFloat(0); // Unused for weather
|
||||
}
|
||||
@@ -1689,7 +1685,7 @@ void cProtocol_1_9_0::SendWholeInventory(const cWindow & a_Window)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendWindowItems)); // Window Items packet
|
||||
cPacketizer Pkt(*this, pktWindowItems);
|
||||
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
||||
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
|
||||
cItems Slots;
|
||||
@@ -1708,7 +1704,7 @@ void cProtocol_1_9_0::SendWindowClose(const cWindow & a_Window)
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendWindowClose)); // Close window packet
|
||||
cPacketizer Pkt(*this, pktWindowClose);
|
||||
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
||||
}
|
||||
|
||||
@@ -1726,7 +1722,7 @@ void cProtocol_1_9_0::SendWindowOpen(const cWindow & a_Window)
|
||||
return;
|
||||
}
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendWindowOpen)); // Open window packet
|
||||
cPacketizer Pkt(*this, pktWindowOpen);
|
||||
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
||||
Pkt.WriteString(a_Window.GetWindowTypeName());
|
||||
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
|
||||
@@ -1762,7 +1758,7 @@ void cProtocol_1_9_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
|
||||
{
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, GetPacketId(sendWindowProperty)); // Window Property packet
|
||||
cPacketizer Pkt(*this, pktWindowProperty);
|
||||
Pkt.WriteBEInt8(a_Window.GetWindowID());
|
||||
Pkt.WriteBEInt16(a_Property);
|
||||
Pkt.WriteBEInt16(a_Value);
|
||||
@@ -2118,6 +2114,91 @@ void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size)
|
||||
|
||||
|
||||
|
||||
UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet)
|
||||
{
|
||||
switch (a_Packet)
|
||||
{
|
||||
case pktAttachEntity: return 0x40;
|
||||
case pktBlockAction: return 0x0a;
|
||||
case pktBlockBreakAnim: return 0x08;
|
||||
case pktBlockChange: return 0x0b;
|
||||
case pktBlockChanges: return 0x10;
|
||||
case pktCameraSetTo: return 0x36;
|
||||
case pktChatRaw: return 0x0f;
|
||||
case pktCollectEntity: return 0x49;
|
||||
case pktDestroyEntity: return 0x30;
|
||||
case pktDifficulty: return 0x0d;
|
||||
case pktDisconnectDuringGame: return 0x1a;
|
||||
case pktDisconnectDuringLogin: return 0x0;
|
||||
case pktDisplayObjective: return 0x38;
|
||||
case pktEditSign: return 0x2a;
|
||||
case pktEncryptionRequest: return 0x01;
|
||||
case pktEntityAnimation: return 0x06;
|
||||
case pktEntityEffect: return 0x4c;
|
||||
case pktEntityEquipment: return 0x3c;
|
||||
case pktEntityHeadLook: return 0x34;
|
||||
case pktEntityLook: return 0x27;
|
||||
case pktEntityMeta: return 0x39;
|
||||
case pktEntityProperties: return 0x4b;
|
||||
case pktEntityRelMove: return 0x25;
|
||||
case pktEntityRelMoveLook: return 0x26;
|
||||
case pktEntityStatus: return 0x1b;
|
||||
case pktEntityVelocity: return 0x3b;
|
||||
case pktExperience: return 0x3d;
|
||||
case pktExplosion: return 0x1c;
|
||||
case pktGameMode: return 0x1e;
|
||||
case pktHeldItemChange: return 0x37;
|
||||
case pktInventorySlot: return 0x16;
|
||||
case pktJoinGame: return 0x23;
|
||||
case pktKeepAlive: return 0x1f;
|
||||
case pktLeashEntity: return 0x3a;
|
||||
case pktLoginSuccess: return 0x02;
|
||||
case pktMapData: return 0x24;
|
||||
case pktParticleEffect: return 0x22;
|
||||
case pktPingResponse: return 0x01;
|
||||
case pktPlayerAbilities: return 0x2b;
|
||||
case pktPlayerList: return 0x2d;
|
||||
case pktPlayerMaxSpeed: return 0x4b;
|
||||
case pktPlayerMoveLook: return 0x2e;
|
||||
case pktPluginMessage: return 0x18;
|
||||
case pktRemoveEntityEffect: return 0x31;
|
||||
case pktRespawn: return 0x33;
|
||||
case pktScoreboardObjective: return 0x3f;
|
||||
case pktSpawnExperienceOrb: return 0x01;
|
||||
case pktSpawnGlobalEntity: return 0x02;
|
||||
case pktSpawnObject: return 0x00;
|
||||
case pktSpawnOtherPlayer: return 0x05;
|
||||
case pktSpawnPainting: return 0x04;
|
||||
case pktSpawnPosition: return 0x43;
|
||||
case pktSoundEffect: return 0x19;
|
||||
case pktSoundParticleEffect: return 0x21;
|
||||
case pktSpawnMob: return 0x03;
|
||||
case pktStartCompression: return 0x03;
|
||||
case pktStatistics: return 0x07;
|
||||
case pktStatusResponse: return 0x00;
|
||||
case pktTabCompletionResults: return 0x0e;
|
||||
case pktTeleportEntity: return 0x4a;
|
||||
case pktTimeUpdate: return 0x44;
|
||||
case pktTitle: return 0x45;
|
||||
case pktUnloadChunk: return 0x1d;
|
||||
case pktUpdateBlockEntity: return 0x09;
|
||||
case pktUpdateHealth: return 0x3e;
|
||||
case pktUpdateScore: return 0x42;
|
||||
case pktUpdateSign: return 0x46;
|
||||
case pktUseBed: return 0x2f;
|
||||
case pktWeather: return 0x1e;
|
||||
case pktWindowClose: return 0x12;
|
||||
case pktWindowItems: return 0x14;
|
||||
case pktWindowOpen: return 0x13;
|
||||
case pktWindowProperty: return 0x15;
|
||||
}
|
||||
UNREACHABLE("Unsupported outgoing packet type");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
|
||||
{
|
||||
switch (m_State)
|
||||
@@ -2214,7 +2295,7 @@ void cProtocol_1_9_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
|
||||
{
|
||||
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
|
||||
|
||||
cPacketizer Pkt(*this, 0x01); // Ping packet
|
||||
cPacketizer Pkt(*this, pktPingResponse);
|
||||
Pkt.WriteBEInt64(Timestamp);
|
||||
}
|
||||
|
||||
@@ -2260,7 +2341,7 @@ void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
Json::FastWriter Writer;
|
||||
AString Response = Writer.write(ResponseValue);
|
||||
|
||||
cPacketizer Pkt(*this, 0x00); // Response packet
|
||||
cPacketizer Pkt(*this, pktStatusResponse);
|
||||
Pkt.WriteString(Response);
|
||||
}
|
||||
|
||||
@@ -2350,7 +2431,7 @@ void cProtocol_1_9_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
|
||||
// If auth is required, then send the encryption request:
|
||||
if (Server->ShouldAuthenticate())
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x01);
|
||||
cPacketizer Pkt(*this, pktEncryptionRequest);
|
||||
Pkt.WriteString(Server->GetServerID());
|
||||
const AString & PubKeyDer = Server->GetPublicKeyDER();
|
||||
Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
|
||||
@@ -3364,8 +3445,8 @@ void cProtocol_1_9_0::SendPacket(cPacketizer & a_Pkt)
|
||||
AString Hex;
|
||||
ASSERT(PacketData.size() > 0);
|
||||
CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
|
||||
m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
|
||||
a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
|
||||
m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
|
||||
cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -4212,7 +4293,7 @@ void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
|
||||
// cProtocol_1_9_1:
|
||||
|
||||
cProtocol_1_9_1::cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
|
||||
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
||||
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4225,7 +4306,7 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World
|
||||
// Send the Join Game packet:
|
||||
{
|
||||
cServer * Server = cRoot::Get()->GetServer();
|
||||
cPacketizer Pkt(*this, GetPacketId(sendJoinGame)); // Join Game packet
|
||||
cPacketizer Pkt(*this, pktJoinGame);
|
||||
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
|
||||
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension())); // This is the change from 1.9.0 (Int8 to Int32)
|
||||
@@ -4237,13 +4318,13 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World
|
||||
|
||||
// Send the spawn position:
|
||||
{
|
||||
cPacketizer Pkt(*this, GetPacketId(sendSpawnPosition)); // Spawn Position packet
|
||||
cPacketizer Pkt(*this, pktSpawnPosition);
|
||||
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
|
||||
}
|
||||
|
||||
// Send the server difficulty:
|
||||
{
|
||||
cPacketizer Pkt(*this, GetPacketId(sendDifficulty)); // Server difficulty packet
|
||||
cPacketizer Pkt(*this, pktDifficulty);
|
||||
Pkt.WriteBEInt8(1);
|
||||
}
|
||||
|
||||
@@ -4293,7 +4374,7 @@ void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
Json::FastWriter Writer;
|
||||
AString Response = Writer.write(ResponseValue);
|
||||
|
||||
cPacketizer Pkt(*this, 0x00); // Response packet
|
||||
cPacketizer Pkt(*this, pktStatusResponse);
|
||||
Pkt.WriteString(Response);
|
||||
}
|
||||
|
||||
@@ -4305,7 +4386,7 @@ void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
// cProtocol_1_9_2:
|
||||
|
||||
cProtocol_1_9_2::cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
|
||||
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
||||
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4351,7 +4432,7 @@ void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
Json::FastWriter Writer;
|
||||
AString Response = Writer.write(ResponseValue);
|
||||
|
||||
cPacketizer Pkt(*this, 0x00); // Response packet
|
||||
cPacketizer Pkt(*this, pktStatusResponse);
|
||||
Pkt.WriteString(Response);
|
||||
}
|
||||
|
||||
@@ -4363,7 +4444,7 @@ void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
// cProtocol_1_9_4:
|
||||
|
||||
cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
|
||||
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
||||
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -4409,7 +4490,7 @@ void cProtocol_1_9_4::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
Json::FastWriter Writer;
|
||||
AString Response = Writer.write(ResponseValue);
|
||||
|
||||
cPacketizer Pkt(*this, 0x00); // Response packet
|
||||
cPacketizer Pkt(*this, pktStatusResponse);
|
||||
Pkt.WriteString(Response);
|
||||
}
|
||||
|
||||
@@ -4438,7 +4519,7 @@ void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
// 1.9.4 removed the update sign packet and now uses Update Block Entity
|
||||
cPacketizer Pkt(*this, 0x09); // Update tile entity packet
|
||||
cPacketizer Pkt(*this, pktUpdateBlockEntity);
|
||||
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
|
||||
Pkt.WriteBEUInt8(9); // Action 9 - update sign
|
||||
|
||||
@@ -4465,3 +4546,21 @@ void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
Writer.Finish();
|
||||
Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
UInt32 cProtocol_1_9_4::GetPacketID(cProtocol::ePacketType a_Packet)
|
||||
{
|
||||
switch (a_Packet)
|
||||
{
|
||||
case pktCollectEntity: return 0x48;
|
||||
case pktEntityEffect: return 0x4b;
|
||||
case pktEntityProperties: return 0x4a;
|
||||
case pktPlayerMaxSpeed: return 0x4a;
|
||||
case pktTeleportEntity: return 0x49;
|
||||
|
||||
default: return Super::GetPacketID(a_Packet);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user