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Protocol: Use logical outgoing packet types.

This commit is contained in:
Mattes D
2019-09-09 18:22:37 +02:00
parent ad24702b4e
commit 2c804dd34a
17 changed files with 705 additions and 517 deletions

View File

@@ -183,7 +183,7 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
Pkt.WriteBool(false);
@@ -197,7 +197,7 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x24); // Block Action packet
cPacketizer Pkt(*this, pktBlockAction);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Byte1);
Pkt.WriteBEInt8(a_Byte2);
@@ -212,7 +212,7 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
cPacketizer Pkt(*this, pktBlockBreakAnim);
Pkt.WriteVarInt32(a_EntityID);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Stage);
@@ -226,7 +226,7 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x23); // Block Change packet
cPacketizer Pkt(*this, pktBlockChange);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@@ -239,7 +239,7 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
cPacketizer Pkt(*this, pktBlockChanges);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
@@ -257,7 +257,7 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
{
cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
cPacketizer Pkt(*this, pktCameraSetTo);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -292,7 +292,7 @@ void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
ASSERT(m_State == 3); // In game mode?
// Send the json string to the client:
cPacketizer Pkt(*this, 0x02);
cPacketizer Pkt(*this, pktChatRaw);
Pkt.WriteString(a_MessageRaw);
Pkt.WriteBEInt8(a_Type);
}
@@ -322,7 +322,7 @@ void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
UNUSED(a_Count);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
cPacketizer Pkt(*this, pktCollectEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_Player.GetUniqueID());
}
@@ -335,7 +335,7 @@ void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
cPacketizer Pkt(*this, pktDestroyEntity);
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -348,7 +348,7 @@ void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity &
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(0);
Pkt.WriteBool(false);
@@ -365,14 +365,14 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
case 2:
{
// During login:
cPacketizer Pkt(*this, 0);
cPacketizer Pkt(*this, pktDisconnectDuringLogin);
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
break;
}
case 3:
{
// In-game:
cPacketizer Pkt(*this, 0x40);
cPacketizer Pkt(*this, pktDisconnectDuringGame);
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
break;
}
@@ -387,7 +387,7 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
cPacketizer Pkt(*this, pktEditSign);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -399,7 +399,7 @@ void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
cPacketizer Pkt(*this, pktEntityEffect);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
@@ -415,7 +415,7 @@ void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
cPacketizer Pkt(*this, pktEntityEquipment);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt16(a_SlotNum);
WriteItem(Pkt, a_Item);
@@ -429,7 +429,7 @@ void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
cPacketizer Pkt(*this, pktEntityHeadLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}
@@ -442,7 +442,7 @@ void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x16); // Entity Look packet
cPacketizer Pkt(*this, pktEntityLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
@@ -457,7 +457,7 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
cPacketizer Pkt(*this, pktEntityMeta);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityMetadata(Pkt, a_Entity);
Pkt.WriteBEUInt8(0x7f); // The termination byte
@@ -471,7 +471,7 @@ void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x20); // Entity Properties packet
cPacketizer Pkt(*this, pktEntityProperties);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityProperties(Pkt, a_Entity);
}
@@ -484,7 +484,7 @@ void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
cPacketizer Pkt(*this, pktEntityRelMove);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_RelX);
Pkt.WriteBEInt8(a_RelY);
@@ -500,7 +500,7 @@ void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
cPacketizer Pkt(*this, pktEntityRelMoveLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_RelX);
Pkt.WriteBEInt8(a_RelY);
@@ -518,7 +518,7 @@ void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1a); // Entity Status packet
cPacketizer Pkt(*this, pktEntityStatus);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Status);
}
@@ -531,7 +531,7 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
cPacketizer Pkt(*this, pktEntityVelocity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
@@ -547,7 +547,7 @@ void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x27); // Explosion packet
cPacketizer Pkt(*this, pktExplosion);
Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
@@ -572,7 +572,7 @@ void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
cPacketizer Pkt(*this, pktGameMode);
Pkt.WriteBEUInt8(3); // Reason: Change game mode
Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
}
@@ -585,7 +585,7 @@ void cProtocol_1_8_0::SendHealth(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x06); // Update Health packet
cPacketizer Pkt(*this, pktUpdateHealth);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
@@ -600,7 +600,7 @@ void cProtocol_1_8_0::SendHeldItemChange(int a_ItemIndex)
{
ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check
cPacketizer Pkt(*this, 0x09); // Held item change
cPacketizer Pkt(*this, pktHeldItemChange);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum()));
}
@@ -613,7 +613,7 @@ void cProtocol_1_8_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(3); // Hide title
}
@@ -625,7 +625,7 @@ void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2f); // Set Slot packet
cPacketizer Pkt(*this, pktInventorySlot);
Pkt.WriteBEInt8(a_WindowID);
Pkt.WriteBEInt16(a_SlotNum);
WriteItem(Pkt, a_Item);
@@ -644,7 +644,7 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
return;
}
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
cPacketizer Pkt(*this, pktKeepAlive);
Pkt.WriteVarInt32(a_PingID);
}
@@ -656,7 +656,7 @@ void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity &
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
Pkt.WriteBool(true);
@@ -670,7 +670,7 @@ void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1);
Pkt.WriteBool(true);
@@ -685,7 +685,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, 0x01); // Join Game packet
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
@@ -697,13 +697,13 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the spawn position:
{
cPacketizer Pkt(*this, 0x05); // Spawn Position packet
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
{
cPacketizer Pkt(*this, 0x41);
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
@@ -721,14 +721,14 @@ void cProtocol_1_8_0::SendLoginSuccess(void)
// Enable compression:
{
cPacketizer Pkt(*this, 0x03); // Set compression packet
cPacketizer Pkt(*this, pktStartCompression);
Pkt.WriteVarInt32(256);
}
m_State = 3; // State = Game
{
cPacketizer Pkt(*this, 0x02); // Login success packet
cPacketizer Pkt(*this, pktLoginSuccess);
Pkt.WriteString(m_Client->GetUUID().ToLongString());
Pkt.WriteString(m_Client->GetUsername());
}
@@ -745,7 +745,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
double PosY = a_Painting.GetPosY();
double PosZ = a_Painting.GetPosZ();
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
cPacketizer Pkt(*this, pktSpawnPainting);
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
@@ -760,7 +760,7 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x34);
cPacketizer Pkt(*this, pktMapData);
Pkt.WriteVarInt32(a_Map.GetID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
@@ -792,7 +792,7 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
ASSERT(m_State == 3); // In game mode?
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8(2); // Type = Pickup
Pkt.WriteFPInt(a_Pickup.GetPosX());
@@ -802,14 +802,7 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
Pkt.WriteByteAngle(a_Pickup.GetPitch());
Pkt.WriteBEInt32(0); // No object data
}
{
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
WriteItem(Pkt, a_Pickup.GetItem());
Pkt.WriteBEUInt8(0x7f); // End of metadata
}
SendEntityMetadata(a_Pickup);
}
@@ -820,7 +813,7 @@ void cProtocol_1_8_0::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
cPacketizer Pkt(*this, pktPlayerAbilities);
Byte Flags = 0;
cPlayer * Player = m_Client->GetPlayer();
if (Player->IsGameModeCreative())
@@ -849,7 +842,7 @@ void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0b); // Animation packet
cPacketizer Pkt(*this, pktEntityAnimation);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Animation);
}
@@ -863,7 +856,7 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
cPacketizer Pkt(*this, 0x2A);
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_SrcX);
@@ -885,7 +878,7 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
cPacketizer Pkt(*this, 0x2A);
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_Src.x);
@@ -928,7 +921,7 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(0);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -965,7 +958,7 @@ void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(4);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -979,7 +972,7 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(1);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -997,7 +990,7 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
auto ClientHandle = a_Player.GetClientHandlePtr();
if (ClientHandle != nullptr)
{
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(2);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -1013,7 +1006,7 @@ void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player,
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(3);
Pkt.WriteVarInt32(1);
Pkt.WriteUUID(a_Player.GetUUID());
@@ -1037,7 +1030,7 @@ void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x20); // Entity Properties
cPacketizer Pkt(*this, pktEntityProperties);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteVarInt32(Player->GetUniqueID());
Pkt.WriteBEInt32(1); // Count
@@ -1066,7 +1059,7 @@ void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
cPacketizer Pkt(*this, pktPlayerMoveLook);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEDouble(Player->GetPosX());
Pkt.WriteBEDouble(Player->GetPosY());
@@ -1093,7 +1086,7 @@ void cProtocol_1_8_0::SendPlayerPosition(void)
void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
cPacketizer Pkt(*this, pktSpawnOtherPlayer);
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteUUID(a_Player.GetUUID());
Vector3d LastSentPos = a_Player.GetLastSentPos();
@@ -1119,7 +1112,7 @@ void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3f);
cPacketizer Pkt(*this, pktPluginMessage);
Pkt.WriteString(a_Channel);
Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@@ -1132,7 +1125,7 @@ void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1e);
cPacketizer Pkt(*this, pktRemoveEntityEffect);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}
@@ -1145,7 +1138,7 @@ void cProtocol_1_8_0::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(4); // Reset title
}
@@ -1156,7 +1149,7 @@ void cProtocol_1_8_0::SendResetTitle(void)
void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
{
cPacketizer Pkt(*this, 0x07); // Respawn packet
cPacketizer Pkt(*this, pktRespawn);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
@@ -1172,7 +1165,7 @@ void cProtocol_1_8_0::SendExperience(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x1f); // Experience Packet
cPacketizer Pkt(*this, pktExperience);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEFloat(Player->GetXpPercentage());
Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
@@ -1187,7 +1180,7 @@ void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x11);
cPacketizer Pkt(*this, pktSpawnExperienceOrb);
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
Pkt.WriteFPInt(a_ExpOrb.GetPosX());
Pkt.WriteFPInt(a_ExpOrb.GetPosY());
@@ -1203,7 +1196,7 @@ void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AStr
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3b);
cPacketizer Pkt(*this, pktScoreboardObjective);
Pkt.WriteString(a_Name);
Pkt.WriteBEUInt8(a_Mode);
if ((a_Mode == 0) || (a_Mode == 2))
@@ -1221,7 +1214,7 @@ void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3c);
cPacketizer Pkt(*this, pktUpdateScore);
Pkt.WriteString(a_Player);
Pkt.WriteBEUInt8(a_Mode);
Pkt.WriteString(a_Objective);
@@ -1240,7 +1233,7 @@ void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScorebo
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3d);
cPacketizer Pkt(*this, pktDisplayObjective);
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
Pkt.WriteString(a_Objective);
}
@@ -1262,9 +1255,8 @@ void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(1); // Set subtitle
Pkt.WriteString(a_SubTitle);
}
@@ -1285,9 +1277,8 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle);
Pkt.WriteVarInt32(0); // Set title
Pkt.WriteString(a_Title);
}
@@ -1299,7 +1290,7 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
@@ -1316,7 +1307,7 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x28); // Effect packet
cPacketizer Pkt(*this, pktSoundParticleEffect);
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
Pkt.WriteBEInt32(a_Data);
@@ -1331,7 +1322,7 @@ void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
Pkt.WriteBEUInt8(70); // Falling block
Vector3d LastSentPos = a_FallingBlock.GetLastSentPos();
@@ -1354,7 +1345,7 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
Vector3d LastSentPos = a_Mob.GetLastSentPos();
@@ -1386,7 +1377,7 @@ void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp
FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
}
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
Pkt.WriteFPInt(PosX);
@@ -1411,7 +1402,7 @@ void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
Vector3d LastSentPos = a_Vehicle.GetLastSentPos();
@@ -1437,7 +1428,7 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x37);
cPacketizer Pkt(*this, pktStatistics);
Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
size_t Count = static_cast<size_t>(statCount);
@@ -1459,7 +1450,7 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
cPacketizer Pkt(*this, pktTabCompletionResults);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
@@ -1476,7 +1467,7 @@ void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x18);
cPacketizer Pkt(*this, pktTeleportEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteFPInt(a_Entity.GetPosX());
Pkt.WriteFPInt(a_Entity.GetPosY());
@@ -1494,7 +1485,7 @@ void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
cPacketizer Pkt(*this, pktSpawnGlobalEntity);
Pkt.WriteVarInt32(0); // EntityID = 0, always
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
Pkt.WriteFPInt(a_BlockX);
@@ -1510,7 +1501,7 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x45); // Title packet
cPacketizer Pkt(*this, pktTitle); // Title packet
Pkt.WriteVarInt32(2); // Set title display times
Pkt.WriteBEInt32(a_FadeInTicks);
@@ -1531,7 +1522,7 @@ void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a
a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
}
cPacketizer Pkt(*this, 0x03);
cPacketizer Pkt(*this, pktTimeUpdate);
Pkt.WriteBEInt64(a_WorldAge);
Pkt.WriteBEInt64(a_TimeOfDay);
}
@@ -1544,7 +1535,7 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
cPacketizer Pkt(*this, pktUnloadChunk);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
Pkt.WriteBool(true);
@@ -1560,7 +1551,7 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
cPacketizer Pkt(*this, pktUpdateBlockEntity);
Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
Byte Action = 0;
@@ -1587,7 +1578,7 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x33);
cPacketizer Pkt(*this, pktUpdateSign);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Json::StyledWriter JsonWriter;
@@ -1608,7 +1599,7 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0a);
cPacketizer Pkt(*this, pktUseBed);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1622,7 +1613,7 @@ void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
ASSERT(m_State == 3); // In game mode?
{
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
cPacketizer Pkt(*this, pktWeather);
Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
Pkt.WriteBEFloat(0); // Unused for weather
}
@@ -1638,7 +1629,7 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x30); // Window Items packet
cPacketizer Pkt(*this, pktWindowItems);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
cItems Slots;
@@ -1657,7 +1648,7 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x2e);
cPacketizer Pkt(*this, pktWindowClose);
Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@@ -1675,7 +1666,7 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
return;
}
cPacketizer Pkt(*this, 0x2d);
cPacketizer Pkt(*this, pktWindowOpen);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteString(a_Window.GetWindowTypeName());
Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
@@ -1711,7 +1702,7 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x31); // Window Property packet
cPacketizer Pkt(*this, pktWindowProperty);
Pkt.WriteBEInt8(a_Window.GetWindowID());
Pkt.WriteBEInt16(a_Property);
Pkt.WriteBEInt16(a_Value);
@@ -2067,6 +2058,95 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
UInt32 cProtocol_1_8_0::GetPacketID(ePacketType a_PacketType)
{
switch (a_PacketType)
{
case pktAttachEntity: return 0x1b;
case pktBlockAction: return 0x24;
case pktBlockBreakAnim: return 0x25;
case pktBlockChange: return 0x23;
case pktBlockChanges: return 0x22;
case pktCameraSetTo: return 0x43;
case pktChatRaw: return 0x02;
case pktCollectEntity: return 0x0d;
case pktDestroyEntity: return 0x13;
case pktDifficulty: return 0x41;
case pktDisconnectDuringGame: return 0x40;
case pktDisconnectDuringLogin: return 0x00;
case pktDisplayObjective: return 0x3d;
case pktEditSign: return 0x36;
case pktEncryptionRequest: return 0x01;
case pktEntityAnimation: return 0x0b;
case pktEntityEffect: return 0x1d;
case pktEntityEquipment: return 0x04;
case pktEntityHeadLook: return 0x19;
case pktEntityLook: return 0x16;
case pktEntityMeta: return 0x1c;
case pktEntityProperties: return 0x20;
case pktEntityRelMove: return 0x15;
case pktEntityRelMoveLook: return 0x17;
case pktEntityStatus: return 0x1a;
case pktEntityVelocity: return 0x12;
case pktExperience: return 0x1f;
case pktExplosion: return 0x27;
case pktGameMode: return 0x2b;
case pktHeldItemChange: return 0x09;
case pktInventorySlot: return 0x2f;
case pktJoinGame: return 0x01;
case pktKeepAlive: return 0x00;
case pktLeashEntity: return 0x1b;
case pktLoginSuccess: return 0x02;
case pktMapData: return 0x34;
case pktParticleEffect: return 0x2a;
case pktPingResponse: return 0x01;
case pktPlayerAbilities: return 0x39;
case pktPlayerList: return 0x38;
case pktPlayerMoveLook: return 0x08;
case pktPluginMessage: return 0x3f;
case pktRemoveEntityEffect: return 0x1e;
case pktRespawn: return 0x07;
case pktScoreboardObjective: return 0x3b;
case pktSoundEffect: return 0x29;
case pktSoundParticleEffect: return 0x28;
case pktSpawnExperienceOrb: return 0x11;
case pktSpawnGlobalEntity: return 0x2c;
case pktSpawnMob: return 0x0f;
case pktSpawnObject: return 0x0e;
case pktSpawnOtherPlayer: return 0x0c;
case pktSpawnPainting: return 0x10;
case pktSpawnPosition: return 0x05;
case pktStartCompression: return 0x03;
case pktStatistics: return 0x37;
case pktStatusResponse: return 0x00;
case pktTabCompletionResults: return 0x3a;
case pktTeleportEntity: return 0x18;
case pktTimeUpdate: return 0x03;
case pktTitle: return 0x45;
case pktUnloadChunk: return 0x21;
case pktUpdateBlockEntity: return 0x35;
case pktUpdateHealth: return 0x06;
case pktUpdateScore: return 0x3c;
case pktUpdateSign: return 0x33;
case pktUseBed: return 0x0a;
case pktWeather: return 0x2b;
case pktWindowClose: return 0x2e;
case pktWindowItems: return 0x30;
case pktWindowOpen: return 0x2d;
case pktWindowProperty: return 0x31;
default:
{
LOG("Unhandled outgoing packet type: %s (0x%02x)", cPacketizer::PacketTypeToStr(a_PacketType), a_PacketType);
ASSERT(!"Unhandled outgoing packet type");
return 0;
}
}
}
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
@@ -2158,7 +2238,7 @@ void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
cPacketizer Pkt(*this, 0x01); // Ping packet
cPacketizer Pkt(*this, pktPingResponse);
Pkt.WriteBEInt64(Timestamp);
}
@@ -2204,7 +2284,7 @@ void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
Json::FastWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
@@ -2294,7 +2374,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
// If auth is required, then send the encryption request:
if (Server->ShouldAuthenticate())
{
cPacketizer Pkt(*this, 0x01);
cPacketizer Pkt(*this, pktEncryptionRequest);
Pkt.WriteString(Server->GetServerID());
const AString & PubKeyDer = Server->GetPublicKeyDER();
Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
@@ -3081,8 +3161,8 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
AString Hex;
ASSERT(PacketData.size() > 0);
CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
m_CommLogFile.Printf("Outgoing packet: type %s (0x%02x), length %u (0x%04x), state %d. Payload (incl. type):\n%s\n",
cPacketizer::PacketTypeToStr(a_Pkt.GetPacketType()), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex
);
}
}