Protocol: Use logical outgoing packet types.
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@@ -5,7 +5,8 @@
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Implements the 1.11 protocol classes:
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- cProtocol_1_11_0
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- release 1.11 protocol (#315)
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(others may be added later in the future for the 1.11 release series)
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- cProtocol_1_11_1
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- release 1.11.1 protocol (#316)
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*/
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#include "Globals.h"
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@@ -332,7 +333,7 @@ namespace Metadata
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cProtocol_1_11_0::cProtocol_1_11_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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{
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}
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@@ -344,7 +345,7 @@ void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
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cPacketizer Pkt(*this, pktCollectEntity);
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Pkt.WriteVarInt32(a_Entity.GetUniqueID());
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Pkt.WriteVarInt32(a_Player.GetUniqueID());
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Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
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@@ -358,7 +359,7 @@ void cProtocol_1_11_0::SendHideTitle(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
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cPacketizer Pkt(*this, pktTitle);
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Pkt.WriteVarInt32(4); // Hide title
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}
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@@ -370,7 +371,7 @@ void cProtocol_1_11_0::SendResetTitle(void)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
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cPacketizer Pkt(*this, pktTitle);
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Pkt.WriteVarInt32(5); // Reset title
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}
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@@ -382,7 +383,7 @@ void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, GetPacketId(sendSpawnMob)); // Spawn Mob packet
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cPacketizer Pkt(*this, pktSpawnMob);
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Pkt.WriteVarInt32(a_Mob.GetUniqueID());
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// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
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Pkt.WriteBEUInt64(0);
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@@ -526,7 +527,7 @@ void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
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{
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x45); // Title packet
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cPacketizer Pkt(*this, pktTitle);
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Pkt.WriteVarInt32(3); // Set title display times
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Pkt.WriteBEInt32(a_FadeInTicks);
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Pkt.WriteBEInt32(a_DisplayTicks);
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@@ -594,7 +595,7 @@ void cProtocol_1_11_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
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// Serialize the response into a packet:
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Json::FastWriter Writer;
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cPacketizer Pkt(*this, 0x00); // Response packet
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cPacketizer Pkt(*this, pktStatusResponse);
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Pkt.WriteString(Writer.write(ResponseValue));
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}
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@@ -1175,7 +1176,7 @@ void cProtocol_1_11_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_
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cProtocol_1_11_1::cProtocol_1_11_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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{
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}
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@@ -1220,6 +1221,6 @@ void cProtocol_1_11_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
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// Serialize the response into a packet:
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Json::FastWriter Writer;
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cPacketizer Pkt(*this, 0x00); // Response packet
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cPacketizer Pkt(*this, pktStatusResponse);
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Pkt.WriteString(Writer.write(ResponseValue));
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}
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