Fixed some more warnings
This commit is contained in:
@@ -321,12 +321,12 @@ void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a
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int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3;
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int Heights[] = {1, 2, 2, 3} ;
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int Height = 1 + Heights[Random & 3];
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HEIGHTTYPE Heights[] = {1, 2, 2, 3} ;
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HEIGHTTYPE Height = 1 + Heights[Random & 3];
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Random >>= 2;
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// Pre-alloc so that we don't realloc too often later:
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a_LogBlocks.reserve(Height + 5);
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a_LogBlocks.reserve(static_cast<size_t>(Height + 5));
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a_OtherBlocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5);
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// Trunk:
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@@ -396,8 +396,8 @@ void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a
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for (int i = 4; i < Height; i++)
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{
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// Get a direction for the trunk to go to.
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Vector3d BranchStartDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + i, a_BlockZ) % ARRAYCOUNT(AvailableDirections)];
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Vector3d BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY / i, a_BlockZ) % ARRAYCOUNT(AvailableDirections)] / 3;
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Vector3d BranchStartDirection = AvailableDirections[static_cast<size_t>(a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + i, a_BlockZ)) % ARRAYCOUNT(AvailableDirections)];
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Vector3d BranchDirection = AvailableDirections[static_cast<size_t>(a_Noise.IntNoise3DInt(a_BlockX, a_BlockY / i, a_BlockZ)) % ARRAYCOUNT(AvailableDirections)] / 3;
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int BranchLength = 2 + a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq, a_BlockZ * a_Seq) % 3;
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GetLargeAppleTreeBranch(a_BlockX, a_BlockY + i, a_BlockZ, BranchLength, BranchStartDirection, BranchDirection, a_BlockY + Height, a_Noise, a_LogBlocks);
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@@ -476,10 +476,10 @@ NIBBLETYPE GetLogMetaFromDirection(NIBBLETYPE a_BlockMeta, Vector3d a_Direction)
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void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
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{
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int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
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HEIGHTTYPE Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
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// Prealloc, so that we don't realloc too often later:
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a_LogBlocks.reserve(Height);
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a_LogBlocks.reserve(static_cast<size_t>(Height));
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a_OtherBlocks.reserve(80);
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// The entire trunk, out of logs:
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@@ -650,10 +650,10 @@ void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
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void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
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{
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int Height = 9 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
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HEIGHTTYPE Height = 9 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
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// Prealloc, so that we don't realloc too often later:
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a_LogBlocks.reserve(Height);
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a_LogBlocks.reserve(static_cast<size_t>(Height));
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a_OtherBlocks.reserve(80);
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// The entire trunk, out of logs:
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@@ -713,12 +713,12 @@ void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi
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// (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8
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int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8;
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static const int sHeights[] = {1, 2, 2, 3};
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int Height = sHeights[MyRandom & 3];
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static const HEIGHTTYPE sHeights[] = {1, 2, 2, 3};
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HEIGHTTYPE Height = sHeights[MyRandom & 3];
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MyRandom >>= 2;
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// Prealloc, so that we don't realloc too often later:
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a_LogBlocks.reserve(Height);
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a_LogBlocks.reserve(static_cast<size_t>(Height));
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a_OtherBlocks.reserve(180);
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// Clear trunk blocks:
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@@ -816,8 +816,8 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise
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}
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// Pre-allocate the vector:
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a_LogBlocks.reserve(TrunkHeight);
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a_OtherBlocks.reserve(NumLeavesLayers * 25);
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a_LogBlocks.reserve(static_cast<size_t>(TrunkHeight));
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a_OtherBlocks.reserve(static_cast<size_t>(NumLeavesLayers * 25));
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// The entire trunk, out of logs:
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for (int i = TrunkHeight; i >= 0; --i)
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@@ -866,8 +866,8 @@ void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois
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int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3;
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a_LogBlocks.reserve(Height);
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a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20);
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a_LogBlocks.reserve(static_cast<size_t>(Height));
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a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + static_cast<size_t>(Height) * ARRAYCOUNT(Vines) + 20);
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for (int i = 0; i < Height; i++)
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{
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@@ -952,8 +952,8 @@ void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
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int Height = 24 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 24;
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a_LogBlocks.reserve(Height * 4);
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a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 50);
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a_LogBlocks.reserve(static_cast<size_t>(Height) * 4);
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a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + static_cast<size_t>(Height) * ARRAYCOUNT(Vines) + 50);
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for (int i = 0; i < Height; i++)
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{
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@@ -999,12 +999,12 @@ void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
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int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3;
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a_LogBlocks.reserve(Height);
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a_LogBlocks.reserve(static_cast<size_t>(Height));
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a_OtherBlocks.reserve(
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2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x
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2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x
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ARRAYCOUNT(BigO1) + 1 + // Plus on the top
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Height * ARRAYCOUNT(Vines) + // Vines
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static_cast<size_t>(Height) * ARRAYCOUNT(Vines) + // Vines
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50 // some safety
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);
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