Fixed some more warnings
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@@ -72,7 +72,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int y = cChunkDef::Height - 1; y >= 0; y--)
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for (HEIGHTTYPE y = cChunkDef::Height - 1; y >= 0; y--)
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{
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if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR)
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{
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@@ -304,14 +304,14 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
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for (int i = 0; i < a_NumNests; i++)
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{
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int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8;
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int BaseX = rnd % cChunkDef::Width;
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rnd /= cChunkDef::Width;
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int BaseZ = rnd % cChunkDef::Width;
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rnd /= cChunkDef::Width;
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int BaseY = rnd % a_MaxHeight;
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rnd /= a_MaxHeight;
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int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1 / 4 larger
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int Nestrnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8;
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int BaseX = Nestrnd % cChunkDef::Width;
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Nestrnd /= cChunkDef::Width;
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int BaseZ = Nestrnd % cChunkDef::Width;
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Nestrnd /= cChunkDef::Width;
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int BaseY = Nestrnd % a_MaxHeight;
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Nestrnd /= a_MaxHeight;
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int NestSize = a_NestSize + (Nestrnd % (a_NestSize / 4)); // The actual nest size may be up to 1 / 4 larger
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int Num = 0;
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while (Num < NestSize)
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{
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@@ -436,14 +436,14 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, int a_MaxLakeH
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BLOCKTYPE * BlockTypes = a_Lake.GetBlockTypes();
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for (int i = 0; i < NumBubbles; i++)
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{
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int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, i, a_ChunkZ) / 13;
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const int BubbleR = 2 + (Rnd & 0x03); // 2 .. 5
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int BubbleRnd = m_Noise.IntNoise3DInt(a_ChunkX, i, a_ChunkZ) / 13;
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const int BubbleR = 2 + (BubbleRnd & 0x03); // 2 .. 5
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const int Range = 16 - 2 * BubbleR;
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const int BubbleX = BubbleR + (Rnd % Range);
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const int BubbleX = BubbleR + (BubbleRnd % Range);
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Rnd >>= 4;
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const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5
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const int BubbleY = 4 + (BubbleRnd & 0x01); // 4 .. 5
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Rnd >>= 1;
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const int BubbleZ = BubbleR + (Rnd % Range);
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const int BubbleZ = BubbleR + (BubbleRnd % Range);
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const int HalfR = BubbleR / 2; // 1 .. 2
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const int RSquared = BubbleR * BubbleR;
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for (int y = -HalfR; y <= HalfR; y++)
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