Avoid pickups to sink into blocks and disappear (#3739)
* Avoid pickups to sink into blocks and disappear
This commit is contained in:
committed by
Lukas Pioch
parent
832298e7aa
commit
2b699dc749
@@ -1010,6 +1010,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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NextPos.y += 0.5;
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}
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m_bHasSentNoSpeed = false; // this unlocks movement sending to client in BroadcastMovementUpdate function
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m_bOnGround = true;
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/*
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@@ -1915,35 +1916,39 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
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m_bHasSentNoSpeed = false;
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}
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// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
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int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0);
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int DiffY = FloorC(GetPosY() * 32.0) - FloorC(m_LastSentPosition.y * 32.0);
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int DiffZ = FloorC(GetPosZ() * 32.0) - FloorC(m_LastSentPosition.z * 32.0);
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if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
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// Only send movement if speed is not 0 and 'no speed' was sent to client
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if (!m_bHasSentNoSpeed)
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{
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if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
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// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
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int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0);
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int DiffY = FloorC(GetPosY() * 32.0) - FloorC(m_LastSentPosition.y * 32.0);
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int DiffZ = FloorC(GetPosZ() * 32.0) - FloorC(m_LastSentPosition.z * 32.0);
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if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
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{
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// Difference within Byte limitations, use a relative move packet
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if (m_bDirtyOrientation)
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if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
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{
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m_World->BroadcastEntityRelMoveLook(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
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m_bDirtyOrientation = false;
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// Difference within Byte limitations, use a relative move packet
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if (m_bDirtyOrientation)
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{
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m_World->BroadcastEntityRelMoveLook(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
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m_bDirtyOrientation = false;
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}
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else
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{
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m_World->BroadcastEntityRelMove(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
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}
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// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
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// The latter is only changed with a relmove / teleport, and m_LastSentPosition stores this position
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m_LastSentPosition = GetPosition();
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}
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else
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{
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m_World->BroadcastEntityRelMove(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
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// Too big a movement, do a teleport
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m_World->BroadcastTeleportEntity(*this, a_Exclude);
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m_LastSentPosition = GetPosition(); // See above
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m_bDirtyOrientation = false;
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}
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// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
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// The latter is only changed with a relmove / teleport, and m_LastSentPosition stores this position
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m_LastSentPosition = GetPosition();
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}
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else
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{
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// Too big a movement, do a teleport
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m_World->BroadcastTeleportEntity(*this, a_Exclude);
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m_LastSentPosition = GetPosition(); // See above
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m_bDirtyOrientation = false;
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}
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}
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