Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -67,9 +67,9 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position)
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void cSkeleton::Attack(float a_Dt)
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void cSkeleton::Attack(std::chrono::milliseconds a_Dt)
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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m_AttackInterval += a_Dt.count() * m_AttackRate;
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if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
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{
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