Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -30,9 +30,9 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cBlaze::Attack(float a_Dt)
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void cBlaze::Attack(std::chrono::milliseconds a_Dt)
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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m_AttackInterval += a_Dt.count() * m_AttackRate;
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if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
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{
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