Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -61,7 +61,7 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
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void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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@@ -93,9 +93,9 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
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void cAggressiveMonster::Attack(float a_Dt)
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void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
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{
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m_AttackInterval += a_Dt * m_AttackRate;
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m_AttackInterval += a_Dt.count() * m_AttackRate;
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if ((m_Target == nullptr) || (m_AttackInterval < 3.0))
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{
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