Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -48,7 +48,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
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void cThrownSnowballEntity::Tick(float a_Dt, cChunk & a_Chunk)
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void cThrownSnowballEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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if (m_DestroyTimer > 0)
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{
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