Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -44,7 +44,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
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void cThrownEggEntity::Tick(float a_Dt, cChunk & a_Chunk)
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void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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if (m_DestroyTimer > 0)
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{
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