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Initial convertion of a_Dt to std::chrono

also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
This commit is contained in:
Tycho
2015-01-11 21:12:26 +00:00
parent 4f75b94c99
commit 2a9664d6ca
117 changed files with 221 additions and 221 deletions

View File

@@ -46,9 +46,9 @@ public:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }