Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -46,9 +46,9 @@ public:
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virtual void SpawnOn(cClientHandle & a_Client) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
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virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
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/** Returns the curently equipped weapon; empty item if none */
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virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
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