Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -31,7 +31,7 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
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void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
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void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// GetWorld()->BroadcastTeleportEntity(*this); // Test position
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@@ -82,7 +82,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
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return;
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}
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float MilliDt = a_Dt * 0.001f;
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float MilliDt = a_Dt.count() * 0.001f;
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AddSpeedY(MilliDt * -9.8f);
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AddPosition(GetSpeed() * MilliDt);
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