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Initial convertion of a_Dt to std::chrono

also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
This commit is contained in:
Tycho
2015-01-11 21:12:26 +00:00
parent 4f75b94c99
commit 2a9664d6ca
117 changed files with 221 additions and 221 deletions

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@@ -174,10 +174,10 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
m_Timer += a_Dt;
m_Timer += a_Dt.count();
if (m_bIsCollected)
{
@@ -209,7 +209,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
}
else
{
m_HitGroundTimer += a_Dt;
m_HitGroundTimer += a_Dt.count();
}
}

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@@ -103,6 +103,6 @@ protected:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void CollectedBy(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
}; // tolua_export

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@@ -91,7 +91,7 @@ void cBoat::OnRightClicked(cPlayer & a_Player)
void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
void cBoat::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();

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@@ -27,7 +27,7 @@ public:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
cBoat(double a_X, double a_Y, double a_Z);

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@@ -29,7 +29,7 @@ void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle)
void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk)
void cEnderCrystal::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
// No further processing (physics e.t.c.) is needed

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@@ -23,7 +23,7 @@ private:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
}; // tolua_export

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@@ -772,7 +772,7 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
m_TicksAlive++;
@@ -841,7 +841,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
int BlockX = POSX_TOINT;
int BlockY = POSY_TOINT;
@@ -851,15 +851,15 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ)
// TODO Add collision detection with entities.
a_Dt /= 1000; // Convert from msec to sec
auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt);
Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ());
Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ());
if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
{
// Outside of the world
AddSpeedY(m_Gravity * a_Dt);
AddPosition(GetSpeed() * a_Dt);
AddSpeedY(m_Gravity * DtSec.count());
AddPosition(GetSpeed() * DtSec.count());
return;
}
@@ -930,8 +930,8 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
float fallspeed;
if (IsBlockWater(BlockIn))
{
fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water
ApplyFriction(NextSpeed, 0.7, a_Dt);
fallspeed = m_Gravity * DtSec.count() / 3; // Fall 3x slower in water
ApplyFriction(NextSpeed, 0.7, DtSec.count());
}
else if (BlockIn == E_BLOCK_COBWEB)
{
@@ -941,13 +941,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
else
{
// Normal gravity
fallspeed = m_Gravity * a_Dt;
fallspeed = m_Gravity * DtSec.count();
}
NextSpeed.y += fallspeed;
}
else
{
ApplyFriction(NextSpeed, 0.7, a_Dt);
ApplyFriction(NextSpeed, 0.7, DtSec.count());
}
// Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we
@@ -1002,14 +1002,14 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
{
cTracer Tracer(GetWorld());
// Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failurse
int DistanceToTrace = (int)(ceil((NextSpeed * a_Dt).SqrLength()) * 2);
int DistanceToTrace = (int)(ceil((NextSpeed * DtSec.count()).SqrLength()) * 2);
bool HasHit = Tracer.Trace(NextPos, NextSpeed, DistanceToTrace);
if (HasHit)
{
// Oh noez! We hit something: verify that the (hit position - current) was smaller or equal to the (position that we should travel without obstacles - current)
// This is because previously, we traced with a length that was rounded up (due to integer limitations), and in the case that something was hit, we don't want to overshoot our projected movement
if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength())
if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * DtSec.count()).SqrLength())
{
// Block hit was within our projected path
// Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1.
@@ -1044,13 +1044,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
// and that this piece of software will come to be hailed as the epitome of performance and functionality in C++, never before seen, and of such a like that will never
// be henceforth seen again in the time of programmers and man alike
// </&sensationalist>
NextPos += (NextSpeed * a_Dt);
NextPos += (NextSpeed * DtSec.count());
}
}
else
{
// We didn't hit anything, so move =]
NextPos += (NextSpeed * a_Dt);
NextPos += (NextSpeed * DtSec.count());
}
}

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@@ -326,10 +326,10 @@ public:
// tolua_end
virtual void Tick(float a_Dt, cChunk & a_Chunk);
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
/// Handles the physics of the entity - updates position based on speed, updates speed based on environment
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk);
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
/// Updates the state related to this entity being on fire
virtual void TickBurning(cChunk & a_Chunk);

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@@ -42,7 +42,7 @@ void cExpOrb::SpawnOn(cClientHandle & a_Client)
void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 5));
if (a_ClosestPlayer != nullptr)
@@ -69,7 +69,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
}
HandlePhysics(a_Dt, a_Chunk);
m_Timer += a_Dt;
m_Timer += a_Dt.count();
if (m_Timer >= 1000 * 60 * 5) // 5 minutes
{
Destroy(true);

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@@ -22,7 +22,7 @@ public:
cExpOrb(const Vector3d & a_Pos, int a_Reward);
// Override functions
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
/** Returns the number of ticks that this entity has existed */

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@@ -31,7 +31,7 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle)
void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// GetWorld()->BroadcastTeleportEntity(*this); // Test position
@@ -82,7 +82,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
float MilliDt = a_Dt * 0.001f;
float MilliDt = a_Dt.count() * 0.001f;
AddSpeedY(MilliDt * -9.8f);
AddPosition(GetSpeed() * MilliDt);

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@@ -30,7 +30,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:
BLOCKTYPE m_BlockType;

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@@ -19,7 +19,7 @@ cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, do
void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width;
int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width;
@@ -28,7 +28,7 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if ((PosY < 0) || (PosY >= cChunkDef::Height))
{
AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
AddPosition(GetSpeed() * (a_Dt.count() / 1000));
return;
}
@@ -53,14 +53,14 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
AddSpeedY(1);
AddPosition(GetSpeed() * (a_Dt / 1000));
AddPosition(GetSpeed() * (a_Dt.count() / 1000));
}
void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cFireworkEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);

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@@ -49,8 +49,8 @@ public:
protected:
// cProjectileEntity overrides:
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:

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@@ -125,7 +125,7 @@ void cFloater::SpawnOn(cClientHandle & a_Client)
void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
HandlePhysics(a_Dt, a_Chunk);
if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0)

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@@ -21,7 +21,7 @@ public:
cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
// tolua_begin
bool CanPickup(void) const { return m_CanPickupItem; }

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@@ -43,7 +43,7 @@ public:
private:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override {}
eBlockFace m_Facing;

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@@ -111,7 +111,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead
{
@@ -165,19 +165,19 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
switch (InsideType)
{
case E_BLOCK_RAIL: HandleRailPhysics(InsideMeta, a_Dt); break;
case E_BLOCK_RAIL: HandleRailPhysics(InsideMeta, a_Dt.count()); break;
case E_BLOCK_ACTIVATOR_RAIL: break;
case E_BLOCK_POWERED_RAIL: HandlePoweredRailPhysics(InsideMeta); break;
case E_BLOCK_DETECTOR_RAIL:
{
HandleDetectorRailPhysics(InsideMeta, a_Dt);
HandleDetectorRailPhysics(InsideMeta, a_Dt.count());
WasDetectorRail = true;
break;
}
default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break;
}
AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
AddPosition(GetSpeed() * (a_Dt.count() / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp
}
else
{
@@ -1213,7 +1213,7 @@ void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
void cMinecartWithFurnace::Tick(float a_Dt, cChunk & a_Chunk)
void cMinecartWithFurnace::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);

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@@ -38,7 +38,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Destroyed() override;
@@ -171,7 +171,7 @@ public:
// cEntity overrides:
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
// Set functions.
void SetIsFueled(bool a_IsFueled, int a_FueledTimeLeft = -1) {m_IsFueled = a_IsFueled; m_FueledTimeLeft = a_FueledTimeLeft;}

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@@ -31,7 +31,7 @@ void cPainting::SpawnOn(cClientHandle & a_Client)
void cPainting::Tick(float a_Dt, cChunk & a_Chunk)
void cPainting::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);

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@@ -31,7 +31,7 @@ public:
private:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override
{

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@@ -19,7 +19,7 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Iterate through this entity's applied effects
for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)

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@@ -20,7 +20,7 @@ public:
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
// tolua_begin

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@@ -110,12 +110,12 @@ void cPickup::SpawnOn(cClientHandle & a_Client)
void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate(); // Notify clients of position
m_Timer += a_Dt;
m_Timer += a_Dt.count();
if (!m_bCollected)
{
@@ -142,7 +142,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
{
m_bCollected = true;
m_Timer = 0; // We have to reset the timer.
m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
m_Timer += a_Dt.count(); // In case we have to destroy the pickup in the same tick.
if (m_Timer > 500.f)
{
Destroy(true);

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@@ -34,7 +34,7 @@ public:
bool CollectedBy(cPlayer & a_Dest); // tolua_export
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
/** Returns the number of ticks that this entity has existed */
int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export

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@@ -191,7 +191,7 @@ void cPlayer::SpawnOn(cClientHandle & a_Client)
void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_ClientHandle != nullptr)
{

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@@ -46,9 +46,9 @@ public:
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }

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@@ -331,7 +331,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cProjectileEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
@@ -346,7 +346,7 @@ void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_IsInGround)
{

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@@ -118,8 +118,8 @@ protected:
bool m_IsInGround;
// cEntity overrides:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void SpawnOn(cClientHandle & a_Client) override;
} ; // tolua_export

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@@ -58,7 +58,7 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override
virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override
{
if (m_DestroyTimer > 0)
{

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@@ -50,7 +50,7 @@ void cTNTEntity::Explode(void)
void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cTNTEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();

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@@ -21,7 +21,7 @@ public:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
// tolua_begin

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@@ -44,7 +44,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
void cThrownEggEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{

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@@ -35,7 +35,7 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
// Randomly decides whether to spawn a chicken where the egg lands.
void TrySpawnChicken(const Vector3d & a_HitPos);

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@@ -46,7 +46,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d
void cThrownEnderPearlEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{

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@@ -35,7 +35,7 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
/** Teleports the creator where the ender pearl lands */
void TeleportCreator(const Vector3d & a_HitPos);

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@@ -48,7 +48,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
void cThrownSnowballEntity::Tick(float a_Dt, cChunk & a_Chunk)
void cThrownSnowballEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{

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@@ -35,7 +35,7 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private: