Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -348,7 +348,7 @@ public:
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/** Try to Spawn Monsters inside all Chunks */
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void SpawnMobs(cMobSpawner& a_MobSpawner);
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void Tick(float a_Dt);
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void Tick(std::chrono::milliseconds a_Dt);
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/** Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks */
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void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
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@@ -415,7 +415,7 @@ private:
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/** Try to Spawn Monsters inside all Chunks */
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void SpawnMobs(cMobSpawner& a_MobSpawner);
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void Tick(float a_Dt);
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void Tick(std::chrono::milliseconds a_Dt);
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void RemoveClient(cClientHandle * a_Client);
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