Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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@@ -73,7 +73,7 @@ void cMobSpawnerEntity::UpdateActiveState(void)
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bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
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bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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// Update the active flag every 5 seconds
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if ((m_World->GetWorldAge() % 100) == 0)
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