Monster's nominal speed was increased.
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@@ -276,7 +276,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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{
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Distance.y = 0;
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Distance.Normalize();
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Distance *= 3;
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Distance *= 5;
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SetSpeedX(Distance.x);
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SetSpeedZ(Distance.z);
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