Converted some const char*s and std::strings to AStrings
Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -121,6 +121,7 @@ public:
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void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
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const AString & GetUsername(void) const; //tolua_export
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void SetUsername( const AString & a_Username ); //tolua_export
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inline short GetPing() const { return m_Ping; } //tolua_export
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