Converted some const char*s and std::strings to AStrings

Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically
Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-10-18 21:54:56 +00:00
parent c68aa68c69
commit 2a197705ac
8 changed files with 259 additions and 43 deletions
+1
View File
@@ -121,6 +121,7 @@ public:
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ);
const AString & GetUsername(void) const; //tolua_export
void SetUsername( const AString & a_Username ); //tolua_export
inline short GetPing() const { return m_Ping; } //tolua_export