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Implemented cPluginManager:CallPlugin() API.

This function supersedes cPlugin:Call(), is safer to use in regards to multithreading and once again removes the need for the cPlugin class being exported at all.
This commit is contained in:
madmaxoft
2014-01-21 22:59:08 +01:00
parent 9c93ab15ab
commit 2a018cfa49
9 changed files with 508 additions and 217 deletions

View File

@@ -235,7 +235,7 @@ bool cLuaState::PushFunction(const char * a_FunctionName)
if (!lua_isfunction(m_LuaState, -1))
{
LOGWARNING("Error in %s: Could not find function %s()", m_SubsystemName.c_str(), a_FunctionName);
lua_pop(m_LuaState, 1);
lua_pop(m_LuaState, 2);
return false;
}
m_CurrentFunctionName.assign(a_FunctionName);
@@ -258,7 +258,7 @@ bool cLuaState::PushFunction(int a_FnRef)
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, a_FnRef); // same as lua_getref()
if (!lua_isfunction(m_LuaState, -1))
{
lua_pop(m_LuaState, 1);
lua_pop(m_LuaState, 2);
return false;
}
m_CurrentFunctionName = "<callback>";
@@ -282,7 +282,7 @@ bool cLuaState::PushFunction(const cTableRef & a_TableRef)
if (!lua_istable(m_LuaState, -1))
{
// Not a table, bail out
lua_pop(m_LuaState, 1);
lua_pop(m_LuaState, 2);
return false;
}
lua_getfield(m_LuaState, -1, a_TableRef.GetFnName());
@@ -742,6 +742,10 @@ bool cLuaState::CallFunction(int a_NumResults)
}
m_NumCurrentFunctionArgs = -1;
m_CurrentFunctionName.clear();
// Remove the error handler from the stack:
lua_remove(m_LuaState, -a_NumResults - 1);
return true;
}
@@ -1025,21 +1029,184 @@ void cLuaState::LogStackTrace(lua_State * a_LuaState)
AString cLuaState::GetTypeText(int a_StackPos)
{
int Type = lua_type(m_LuaState, a_StackPos);
switch (Type)
return lua_typename(m_LuaState, lua_type(m_LuaState, a_StackPos));
}
int cLuaState::CallFunctionWithForeignParams(
const AString & a_FunctionName,
cLuaState & a_SrcLuaState,
int a_SrcParamStart,
int a_SrcParamEnd
)
{
ASSERT(IsValid());
ASSERT(a_SrcLuaState.IsValid());
// Store the stack position before any changes
int OldTop = lua_gettop(m_LuaState);
// Push the function to call, including the error handler:
if (!PushFunction(a_FunctionName.c_str()))
{
case LUA_TNONE: return "TNONE";
case LUA_TNIL: return "TNIL";
case LUA_TBOOLEAN: return "TBOOLEAN";
case LUA_TLIGHTUSERDATA: return "TLIGHTUSERDATA";
case LUA_TNUMBER: return "TNUMBER";
case LUA_TSTRING: return "TSTRING";
case LUA_TTABLE: return "TTABLE";
case LUA_TFUNCTION: return "TFUNCTION";
case LUA_TUSERDATA: return "TUSERDATA";
case LUA_TTHREAD: return "TTHREAD";
LOGWARNING("Function '%s' not found", a_FunctionName.c_str());
lua_pop(m_LuaState, 2);
return -1;
}
return Printf("Unknown (%d)", Type);
// Copy the function parameters to the target state
if (CopyStackFrom(a_SrcLuaState, a_SrcParamStart, a_SrcParamEnd) < 0)
{
// Something went wrong, fix the stack and exit
lua_pop(m_LuaState, 2);
return -1;
}
// Call the function, with an error handler:
int s = lua_pcall(m_LuaState, a_SrcParamEnd - a_SrcParamStart + 1, LUA_MULTRET, OldTop);
if (ReportErrors(s))
{
LOGWARN("Error while calling function '%s' in '%s'", a_FunctionName.c_str(), m_SubsystemName.c_str());
// Fix the stack.
// We don't know how many values have been pushed, so just get rid of any that weren't there initially
int CurTop = lua_gettop(m_LuaState);
if (CurTop > OldTop)
{
lua_pop(m_LuaState, CurTop - OldTop);
}
return -1;
}
// Reset the internal checking mechanisms:
m_NumCurrentFunctionArgs = -1;
// Remove the error handler from the stack:
lua_remove(m_LuaState, OldTop + 1);
// Return the number of return values:
return lua_gettop(m_LuaState) - OldTop;
}
int cLuaState::CopyStackFrom(cLuaState & a_SrcLuaState, int a_SrcStart, int a_SrcEnd)
{
/*
// DEBUG:
LOGD("Copying stack values from %d to %d", a_SrcStart, a_SrcEnd);
a_SrcLuaState.LogStack("Src stack before copying:");
LogStack("Dst stack before copying:");
*/
for (int i = a_SrcStart; i <= a_SrcEnd; ++i)
{
int t = lua_type(a_SrcLuaState, i);
switch (t)
{
case LUA_TNIL:
{
lua_pushnil(m_LuaState);
break;
}
case LUA_TSTRING:
{
AString s;
a_SrcLuaState.ToString(i, s);
Push(s);
break;
}
case LUA_TBOOLEAN:
{
bool b = (tolua_toboolean(a_SrcLuaState, i, false) != 0);
Push(b);
break;
}
case LUA_TNUMBER:
{
lua_Number d = tolua_tonumber(a_SrcLuaState, i, 0);
Push(d);
break;
}
case LUA_TUSERDATA:
{
// Get the class name:
const char * type = NULL;
if (lua_getmetatable(a_SrcLuaState, i) == 0)
{
LOGWARNING("%s: Unknown class in pos %d, cannot copy.", __FUNCTION__, i);
lua_pop(m_LuaState, i - a_SrcStart);
return -1;
}
lua_rawget(a_SrcLuaState, LUA_REGISTRYINDEX); // Stack +1
type = lua_tostring(a_SrcLuaState, -1);
lua_pop(a_SrcLuaState, 1); // Stack -1
// Copy the value:
void * ud = tolua_touserdata(a_SrcLuaState, i, NULL);
tolua_pushusertype(m_LuaState, ud, type);
}
default:
{
LOGWARNING("%s: Unsupported value: '%s' at stack position %d. Can only copy numbers, strings, bools and classes!",
__FUNCTION__, lua_typename(a_SrcLuaState, t), i
);
a_SrcLuaState.LogStack("Stack where copying failed:");
lua_pop(m_LuaState, i - a_SrcStart);
return -1;
}
}
}
return a_SrcEnd - a_SrcStart + 1;
}
void cLuaState::ToString(int a_StackPos, AString & a_String)
{
size_t len;
const char * s = lua_tolstring(m_LuaState, a_StackPos, &len);
if (s != NULL)
{
a_String.assign(s, len);
}
}
void cLuaState::LogStack(const char * a_Header)
{
LogStack(m_LuaState, a_Header);
}
void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header)
{
LOGD((a_Header != NULL) ? a_Header : "Lua C API Stack contents:");
for (int i = lua_gettop(a_LuaState); i >= 0; i--)
{
AString Value;
int Type = lua_type(a_LuaState, i);
switch (Type)
{
case LUA_TBOOLEAN: Value.assign((lua_toboolean(a_LuaState, i) != 0) ? "true" : "false"); break;
case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break;
case LUA_TNUMBER: Printf(Value, "%f", (double)lua_tonumber(a_LuaState, i)); break;
case LUA_TSTRING: Printf(Value, "%s", lua_tostring(a_LuaState, i)); break;
default: break;
}
LOGD(" Idx %d: type %d (%s) %s", i, Type, lua_typename(a_LuaState, Type), Value.c_str());
} // for i - stack idx
}