Merged the usable portion of the "gens" branch.
Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -33,7 +33,7 @@ public:
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// TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) override;
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virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk ) override;
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virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
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