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Merged the usable portion of the "gens" branch.

Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-01-25 10:12:29 +00:00
parent 234244d27d
commit 2960f43782
27 changed files with 1113 additions and 799 deletions

View File

@@ -4,16 +4,10 @@
#include "ChunkGenerator.h"
#include "../World.h"
#include "../../iniFile/iniFile.h"
#include "BioGen.h"
#include "HeiGen.h"
#include "CompoGen.h"
#include "StructGen.h"
#include "FinishGen.h"
#include "../Root.h"
#include "../PluginManager.h"
#include "../LuaChunk.h"
#include "Ravines.h"
#include "Caves.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
@@ -29,31 +23,13 @@ const int QUEUE_SKIP_LIMIT = 500;
static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
{
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
BLOCKTYPE Block = BlockStringToType(BlockType);
if (Block < 0)
{
LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
return BlockStringToType(a_Default);
}
return Block;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunkGenerator:
cChunkGenerator::cChunkGenerator(void)
: super("cChunkGenerator")
, m_World(NULL)
, m_BiomeGen(NULL)
, m_HeightGen(NULL)
, m_CompositionGen(NULL)
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
m_World(NULL),
m_Generator(NULL)
{
}
@@ -75,12 +51,28 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
MTRand rnd;
m_World = a_World;
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "RoughHills") == 0)
{
// TODO
}
else
{
if (NoCaseCompare(GeneratorName, "composable") != 0)
{
LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
}
m_Generator = new cComposableGenerator(*this);
}
InitBiomeGen(a_IniFile);
InitHeightGen(a_IniFile);
InitCompositionGen(a_IniFile);
InitStructureGens(a_IniFile);
InitFinishGens(a_IniFile);
if (m_Generator == NULL)
{
LOGERROR("Generator could not start, aborting the server");
return false;
}
m_Generator->Initialize(a_World, a_IniFile);
a_IniFile.WriteFile();
@@ -98,289 +90,8 @@ void cChunkGenerator::Stop(void)
m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
Wait();
// Delete the generating composition:
for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
{
delete *itr;
}
m_FinishGens.clear();
for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
{
delete *itr;
}
m_StructureGens.clear();
delete m_CompositionGen;
m_CompositionGen = NULL;
delete m_HeightGen;
m_HeightGen = NULL;
delete m_BiomeGen;
m_BiomeGen = NULL;
}
void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
{
LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
BiomeGenName = "DistortedVoronoi";
}
bool CacheOffByDefault = false;
if (NoCaseCompare(BiomeGenName, "constant") == 0)
{
AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
EMCSBiome b = StringToBiome(Biome);
if (b == -1)
{
LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
b = biPlains;
}
m_BiomeGen = new cBioGenConstant(b);
CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
}
else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
{
int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
}
else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
{
int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes);
}
else if (NoCaseCompare(BiomeGenName, "multistepmap") == 0)
{
m_BiomeGen = new cBioGenMultiStepMap(m_Seed);
((cBioGenMultiStepMap *)m_BiomeGen)->Init(a_IniFile);
}
else
{
if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
{
LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
}
int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes);
}
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
if (CacheSize > 0)
{
if (CacheSize < 4)
{
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
}
LOGINFO("Using a cache for biomegen of size %d.", CacheSize);
m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize);
}
}
void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
{
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
if (HeightGenName.empty())
{
LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
HeightGenName = "Biomal";
}
bool CacheOffByDefault = false;
if (NoCaseCompare(HeightGenName, "flat") == 0)
{
int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
m_HeightGen = new cHeiGenFlat(Height);
CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
}
else if (NoCaseCompare(HeightGenName, "classic") == 0)
{
// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
}
else // "biomal" or <not found>
{
if (NoCaseCompare(HeightGenName, "biomal") != 0)
{
LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
}
m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen);
}
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
if (CacheSize > 0)
{
if (CacheSize < 4)
{
LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
}
LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize);
}
}
void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
if (CompoGenName.empty())
{
LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
CompoGenName = "Biomal";
}
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
{
int Block = GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
}
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
{
m_CompositionGen = new cCompoGenDebugBiomes;
}
else if (NoCaseCompare(CompoGenName, "classic") == 0)
{
int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
m_CompositionGen = new cCompoGenClassic(
SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
BlockBeachBottom, BlockSea
);
}
else
{
if (NoCaseCompare(CompoGenName, "biomal") != 0)
{
LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
}
int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
}
}
void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
{
AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees");
AStringVector Str = StringSplit(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
if (NoCaseCompare(*itr, "trees") == 0)
{
m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
}
else if (NoCaseCompare(*itr, "marblecaves") == 0)
{
m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
}
else if (NoCaseCompare(*itr, "dualridgecaves") == 0)
{
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
m_StructureGens.push_back(new cStructGenDualRidgeCaves(m_Seed, Threshold));
}
else if (NoCaseCompare(*itr, "orenests") == 0)
{
m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
}
else if (NoCaseCompare(*itr, "ravines") == 0)
{
m_StructureGens.push_back(new cStructGenRavines(m_Seed, 128));
}
//*
// TODO: Not implemented yet; need a name
else if (NoCaseCompare(*itr, "wormnestcaves") == 0)
{
m_StructureGens.push_back(new cStructGenWormNestCaves(m_Seed));
}
//*/
else
{
LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
}
} // for itr - Str[]
}
void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
{
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
AStringVector Str = StringSplit(Structures, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
if (NoCaseCompare(*itr, "BottomLava") == 0)
{
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
}
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
{
m_FinishGens.push_back(new cFinishGenDeadBushes(m_Seed));
}
else if (NoCaseCompare(*itr, "Ice") == 0)
{
m_FinishGens.push_back(new cFinishGenIce);
}
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
m_FinishGens.push_back(new cFinishGenLilypads(m_Seed));
}
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
{
m_FinishGens.push_back(new cFinishGenPreSimulator);
}
else if (NoCaseCompare(*itr, "Snow") == 0)
{
m_FinishGens.push_back(new cFinishGenSnow);
}
else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed));
}
} // for itr - Str[]
delete m_Generator;
m_Generator = NULL;
}
@@ -419,9 +130,9 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk
void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
{
if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
if (m_Generator != NULL)
{
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
}
}
@@ -455,12 +166,24 @@ int cChunkGenerator::GetQueueLength(void)
EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
{
cChunkDef::BiomeMap Biomes;
int Y = 0;
int ChunkX, ChunkZ;
cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
ASSERT(m_Generator != NULL);
return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
}
BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
{
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
BLOCKTYPE Block = BlockStringToType(BlockType);
if (Block < 0)
{
LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
return BlockStringToType(a_Default);
}
return Block;
}
@@ -550,48 +273,9 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
cEntityList Entities;
cBlockEntityList BlockEntities;
cLuaChunk LuaChunk( BlockTypes, BlockMeta, HeightMap, BiomeMap );
if( cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk ) )
{
// A plugin interrupted generation, handle something plugin specific
if( LuaChunk.IsUsingDefaultBiomes() )
{
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
}
if( LuaChunk.IsUsingDefaultComposition() )
{
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
}
if( LuaChunk.IsUsingDefaultStructures() )
{
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
{
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
} // for itr - m_StructureGens[]
}
if( LuaChunk.IsUsingDefaultFinish() )
{
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
{
(*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
} // for itr - m_FinishGens[]
}
}
else
{
// Use the composed generator:
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
{
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
} // for itr - m_StructureGens[]
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
{
(*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
} // for itr - m_FinishGens[]
}
cChunkDesc LuaChunk(BlockTypes, BlockMeta, HeightMap, BiomeMap);
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, LuaChunk, Entities, BlockEntities);
m_World->SetChunkData(
a_ChunkX, a_ChunkY, a_ChunkZ,
@@ -608,3 +292,39 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunkGenerator::cGenerator:
cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
m_ChunkGenerator(a_ChunkGenerator)
{
}
void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
{
m_World = a_World;
UNUSED(a_IniFile);
}
EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
{
cChunkDef::BiomeMap Biomes;
int Y = 0;
int ChunkX, ChunkZ;
cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
GenerateBiomes(ChunkX, ChunkZ, Biomes);
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
}