Merged the usable portion of the "gens" branch.
Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -4,16 +4,10 @@
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#include "ChunkGenerator.h"
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#include "../World.h"
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#include "../../iniFile/iniFile.h"
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#include "BioGen.h"
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#include "HeiGen.h"
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#include "CompoGen.h"
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#include "StructGen.h"
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#include "FinishGen.h"
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#include "../Root.h"
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#include "../PluginManager.h"
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#include "../LuaChunk.h"
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#include "Ravines.h"
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#include "Caves.h"
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#include "ChunkDesc.h"
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#include "ComposableGenerator.h"
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@@ -29,31 +23,13 @@ const int QUEUE_SKIP_LIMIT = 500;
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static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
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{
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AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
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BLOCKTYPE Block = BlockStringToType(BlockType);
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if (Block < 0)
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{
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LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
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return BlockStringToType(a_Default);
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}
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return Block;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cChunkGenerator:
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cChunkGenerator::cChunkGenerator(void)
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: super("cChunkGenerator")
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, m_World(NULL)
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, m_BiomeGen(NULL)
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, m_HeightGen(NULL)
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, m_CompositionGen(NULL)
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cChunkGenerator::cChunkGenerator(void) :
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super("cChunkGenerator"),
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m_World(NULL),
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m_Generator(NULL)
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{
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}
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@@ -75,12 +51,28 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
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MTRand rnd;
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m_World = a_World;
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m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
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AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
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if (NoCaseCompare(GeneratorName, "RoughHills") == 0)
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{
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// TODO
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}
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else
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{
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if (NoCaseCompare(GeneratorName, "composable") != 0)
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{
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LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
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}
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m_Generator = new cComposableGenerator(*this);
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}
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InitBiomeGen(a_IniFile);
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InitHeightGen(a_IniFile);
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InitCompositionGen(a_IniFile);
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InitStructureGens(a_IniFile);
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InitFinishGens(a_IniFile);
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if (m_Generator == NULL)
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{
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LOGERROR("Generator could not start, aborting the server");
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return false;
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}
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m_Generator->Initialize(a_World, a_IniFile);
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a_IniFile.WriteFile();
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@@ -98,289 +90,8 @@ void cChunkGenerator::Stop(void)
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m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
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Wait();
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// Delete the generating composition:
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for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
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{
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delete *itr;
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}
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m_FinishGens.clear();
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for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
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{
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delete *itr;
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}
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m_StructureGens.clear();
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delete m_CompositionGen;
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m_CompositionGen = NULL;
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delete m_HeightGen;
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m_HeightGen = NULL;
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delete m_BiomeGen;
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m_BiomeGen = NULL;
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}
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void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
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{
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AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
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if (BiomeGenName.empty())
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{
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LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
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BiomeGenName = "DistortedVoronoi";
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}
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bool CacheOffByDefault = false;
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if (NoCaseCompare(BiomeGenName, "constant") == 0)
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{
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AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
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EMCSBiome b = StringToBiome(Biome);
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if (b == -1)
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{
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LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
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b = biPlains;
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}
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m_BiomeGen = new cBioGenConstant(b);
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CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
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}
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else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
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{
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int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
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AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
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m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
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CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
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}
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else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
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{
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int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
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AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
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m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes);
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}
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else if (NoCaseCompare(BiomeGenName, "multistepmap") == 0)
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{
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m_BiomeGen = new cBioGenMultiStepMap(m_Seed);
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((cBioGenMultiStepMap *)m_BiomeGen)->Init(a_IniFile);
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}
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else
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{
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if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
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{
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LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
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}
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int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
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AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
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m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes);
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}
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// Add a cache, if requested:
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int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
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if (CacheSize > 0)
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{
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if (CacheSize < 4)
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{
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LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
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CacheSize, 4
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);
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CacheSize = 4;
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}
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LOGINFO("Using a cache for biomegen of size %d.", CacheSize);
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m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize);
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}
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}
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void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
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{
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AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
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if (HeightGenName.empty())
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{
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LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
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HeightGenName = "Biomal";
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}
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bool CacheOffByDefault = false;
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if (NoCaseCompare(HeightGenName, "flat") == 0)
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{
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int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
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m_HeightGen = new cHeiGenFlat(Height);
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CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
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}
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else if (NoCaseCompare(HeightGenName, "classic") == 0)
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{
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// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
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float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
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float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
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float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
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float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
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float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
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float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
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m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
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}
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else // "biomal" or <not found>
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{
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if (NoCaseCompare(HeightGenName, "biomal") != 0)
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{
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LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
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}
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m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen);
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}
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// Add a cache, if requested:
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int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
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if (CacheSize > 0)
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{
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if (CacheSize < 4)
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{
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LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
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CacheSize, 4
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);
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CacheSize = 4;
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}
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LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
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m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize);
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}
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}
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void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
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{
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AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
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if (CompoGenName.empty())
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{
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LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
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CompoGenName = "Biomal";
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}
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if (NoCaseCompare(CompoGenName, "sameblock") == 0)
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{
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int Block = GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
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bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
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m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
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}
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else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
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{
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m_CompositionGen = new cCompoGenDebugBiomes;
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}
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else if (NoCaseCompare(CompoGenName, "classic") == 0)
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{
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int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
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int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
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int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
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BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
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BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
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BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
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BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
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BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
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BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
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m_CompositionGen = new cCompoGenClassic(
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SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
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BlockBeachBottom, BlockSea
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);
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}
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else
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{
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if (NoCaseCompare(CompoGenName, "biomal") != 0)
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{
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LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
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}
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int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
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m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
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}
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}
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void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
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{
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AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees");
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AStringVector Str = StringSplit(Structures, ",");
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for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
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{
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if (NoCaseCompare(*itr, "trees") == 0)
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{
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m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
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}
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else if (NoCaseCompare(*itr, "marblecaves") == 0)
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{
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m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
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}
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else if (NoCaseCompare(*itr, "dualridgecaves") == 0)
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{
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float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
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m_StructureGens.push_back(new cStructGenDualRidgeCaves(m_Seed, Threshold));
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}
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else if (NoCaseCompare(*itr, "orenests") == 0)
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{
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m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
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}
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else if (NoCaseCompare(*itr, "ravines") == 0)
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{
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m_StructureGens.push_back(new cStructGenRavines(m_Seed, 128));
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}
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//*
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// TODO: Not implemented yet; need a name
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else if (NoCaseCompare(*itr, "wormnestcaves") == 0)
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{
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m_StructureGens.push_back(new cStructGenWormNestCaves(m_Seed));
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}
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//*/
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else
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{
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LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
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}
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} // for itr - Str[]
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}
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void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
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{
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AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
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AStringVector Str = StringSplit(Structures, ",");
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for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
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{
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// Finishers, alpha-sorted:
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if (NoCaseCompare(*itr, "BottomLava") == 0)
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{
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int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
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m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
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}
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else if (NoCaseCompare(*itr, "DeadBushes") == 0)
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{
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m_FinishGens.push_back(new cFinishGenDeadBushes(m_Seed));
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}
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else if (NoCaseCompare(*itr, "Ice") == 0)
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{
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m_FinishGens.push_back(new cFinishGenIce);
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}
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else if (NoCaseCompare(*itr, "Lilypads") == 0)
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{
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m_FinishGens.push_back(new cFinishGenLilypads(m_Seed));
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}
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else if (NoCaseCompare(*itr, "PreSimulator") == 0)
|
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{
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m_FinishGens.push_back(new cFinishGenPreSimulator);
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}
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else if (NoCaseCompare(*itr, "Snow") == 0)
|
||||
{
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m_FinishGens.push_back(new cFinishGenSnow);
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}
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else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
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{
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m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed));
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}
|
||||
} // for itr - Str[]
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||||
delete m_Generator;
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m_Generator = NULL;
|
||||
}
|
||||
|
||||
|
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@@ -419,9 +130,9 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk
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||||
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||||
void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
||||
{
|
||||
if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
|
||||
if (m_Generator != NULL)
|
||||
{
|
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m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
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m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
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}
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||||
}
|
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@@ -455,12 +166,24 @@ int cChunkGenerator::GetQueueLength(void)
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|
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EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
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cChunkDef::BiomeMap Biomes;
|
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int Y = 0;
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int ChunkX, ChunkZ;
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cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
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m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
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return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
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ASSERT(m_Generator != NULL);
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return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
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}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
|
||||
{
|
||||
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
|
||||
BLOCKTYPE Block = BlockStringToType(BlockType);
|
||||
if (Block < 0)
|
||||
{
|
||||
LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
|
||||
return BlockStringToType(a_Default);
|
||||
}
|
||||
return Block;
|
||||
}
|
||||
|
||||
|
||||
@@ -550,48 +273,9 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
cEntityList Entities;
|
||||
cBlockEntityList BlockEntities;
|
||||
|
||||
cLuaChunk LuaChunk( BlockTypes, BlockMeta, HeightMap, BiomeMap );
|
||||
if( cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk ) )
|
||||
{
|
||||
// A plugin interrupted generation, handle something plugin specific
|
||||
if( LuaChunk.IsUsingDefaultBiomes() )
|
||||
{
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
|
||||
}
|
||||
if( LuaChunk.IsUsingDefaultComposition() )
|
||||
{
|
||||
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
}
|
||||
if( LuaChunk.IsUsingDefaultStructures() )
|
||||
{
|
||||
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
|
||||
} // for itr - m_StructureGens[]
|
||||
}
|
||||
if( LuaChunk.IsUsingDefaultFinish() )
|
||||
{
|
||||
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
} // for itr - m_FinishGens[]
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the composed generator:
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
|
||||
m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
|
||||
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
|
||||
} // for itr - m_StructureGens[]
|
||||
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
} // for itr - m_FinishGens[]
|
||||
}
|
||||
cChunkDesc LuaChunk(BlockTypes, BlockMeta, HeightMap, BiomeMap);
|
||||
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk);
|
||||
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, LuaChunk, Entities, BlockEntities);
|
||||
|
||||
m_World->SetChunkData(
|
||||
a_ChunkX, a_ChunkY, a_ChunkZ,
|
||||
@@ -608,3 +292,39 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cChunkGenerator::cGenerator:
|
||||
|
||||
cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
|
||||
m_ChunkGenerator(a_ChunkGenerator)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
|
||||
{
|
||||
m_World = a_World;
|
||||
UNUSED(a_IniFile);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
cChunkDef::BiomeMap Biomes;
|
||||
int Y = 0;
|
||||
int ChunkX, ChunkZ;
|
||||
cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
|
||||
GenerateBiomes(ChunkX, ChunkZ, Biomes);
|
||||
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user