Merged the usable portion of the "gens" branch.
Splitting off the Composable generator and fiddling with LuaChunk / ChunkDesc is good, other generators not good yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1171 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -14,7 +14,7 @@ Interfaces to the various biome generators:
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#pragma once
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#include "ChunkGenerator.h"
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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@@ -12,7 +12,7 @@
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#pragma once
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#include "ChunkGenerator.h"
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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@@ -0,0 +1,191 @@
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// ChunkDesc.h
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// Declares the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
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#pragma once
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#include "../ChunkDef.h"
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class cChunkDesc // tolua_export
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{ // tolua_export
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public:
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cChunkDesc(
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cChunkDef::BlockTypes & a_BlockTypes,
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cChunkDef::BlockNibbles & a_BlockNibbles ,
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cChunkDef::HeightMap & a_HeightMap,
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cChunkDef::BiomeMap & a_BiomeMap
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)
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: m_BiomeMap(a_BiomeMap)
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, m_BlockTypes(a_BlockTypes)
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, m_BlockMeta(a_BlockNibbles)
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, m_HeightMap(a_HeightMap)
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, m_bUseDefaultBiomes(true)
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, m_bUseDefaultHeight(true)
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, m_bUseDefaultComposition(true)
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, m_bUseDefaultStructures(true)
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, m_bUseDefaultFinish(true)
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{
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memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
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memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
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memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
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memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
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}
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~cChunkDesc()
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{}
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// tolua_begin
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// Block functions:
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void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
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memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
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memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
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}
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void SetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockType );
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cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
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}
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BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z )
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{
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return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
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}
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NIBBLETYPE GetBlockMeta( int a_X, int a_Y, int a_Z )
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{
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return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
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}
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// Biome functinos
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void SetBiome( int a_X, int a_Z, int a_BiomeID )
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{
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cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
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}
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int GetBiome( int a_X, int a_Z )
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{
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return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
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}
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// Height functions
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void SetHeight( int a_X, int a_Z, int a_Height )
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{
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cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
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}
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int GetHeight( int a_X, int a_Z )
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{
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return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
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}
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// Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
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void SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
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{
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m_bUseDefaultBiomes = a_bUseDefaultBiomes;
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}
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bool IsUsingDefaultBiomes(void) const
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{
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return m_bUseDefaultBiomes;
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}
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void SetUseDefaultHeight(bool a_bUseDefaultHeight)
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{
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m_bUseDefaultHeight = a_bUseDefaultHeight;
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}
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bool IsUsingDefaultHeight(void) const
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{
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return m_bUseDefaultHeight;
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}
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void SetUseDefaultComposition(bool a_bUseDefaultComposition)
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{
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m_bUseDefaultComposition = a_bUseDefaultComposition;
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}
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bool IsUsingDefaultComposition(void) const
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{
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return m_bUseDefaultComposition;
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}
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void SetUseDefaultStructures(bool a_bUseDefaultStructures)
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{
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m_bUseDefaultStructures = a_bUseDefaultStructures;
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}
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bool IsUsingDefaultStructures(void) const
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{
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return m_bUseDefaultStructures;
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}
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void SetUseDefaultFinish(bool a_bUseDefaultFinish)
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{
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m_bUseDefaultFinish = a_bUseDefaultFinish;
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}
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bool IsUsingDefaultFinish(void) const
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{
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return m_bUseDefaultFinish;
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}
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// tolua_end
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// Accessors used by cChunkGenerator::Generator descendants:
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cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; }
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cChunkDef::BlockTypes & GetBlockTypes(void) { return m_BlockTypes; }
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cChunkDef::BlockNibbles & GetBlockMetas(void) { return m_BlockMeta; }
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cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; }
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private:
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bool m_bUseDefaultBiomes;
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bool m_bUseDefaultHeight;
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bool m_bUseDefaultComposition;
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bool m_bUseDefaultStructures;
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bool m_bUseDefaultFinish;
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cChunkDef::BiomeMap & m_BiomeMap;
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cChunkDef::BlockTypes & m_BlockTypes;
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cChunkDef::BlockNibbles & m_BlockMeta;
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cChunkDef::HeightMap & m_HeightMap;
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} ; // tolua_export
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@@ -4,16 +4,10 @@
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#include "ChunkGenerator.h"
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#include "../World.h"
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#include "../../iniFile/iniFile.h"
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#include "BioGen.h"
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#include "HeiGen.h"
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#include "CompoGen.h"
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#include "StructGen.h"
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#include "FinishGen.h"
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#include "../Root.h"
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#include "../PluginManager.h"
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#include "../LuaChunk.h"
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#include "Ravines.h"
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#include "Caves.h"
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#include "ChunkDesc.h"
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#include "ComposableGenerator.h"
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@@ -29,31 +23,13 @@ const int QUEUE_SKIP_LIMIT = 500;
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static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
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{
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AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
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BLOCKTYPE Block = BlockStringToType(BlockType);
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if (Block < 0)
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{
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LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
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return BlockStringToType(a_Default);
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}
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return Block;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cChunkGenerator:
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cChunkGenerator::cChunkGenerator(void)
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: super("cChunkGenerator")
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, m_World(NULL)
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, m_BiomeGen(NULL)
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, m_HeightGen(NULL)
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, m_CompositionGen(NULL)
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cChunkGenerator::cChunkGenerator(void) :
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super("cChunkGenerator"),
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m_World(NULL),
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m_Generator(NULL)
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{
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}
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@@ -75,12 +51,28 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
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MTRand rnd;
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m_World = a_World;
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m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
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AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
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if (NoCaseCompare(GeneratorName, "RoughHills") == 0)
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{
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// TODO
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}
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else
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{
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if (NoCaseCompare(GeneratorName, "composable") != 0)
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{
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LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
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}
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m_Generator = new cComposableGenerator(*this);
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}
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InitBiomeGen(a_IniFile);
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InitHeightGen(a_IniFile);
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InitCompositionGen(a_IniFile);
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InitStructureGens(a_IniFile);
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InitFinishGens(a_IniFile);
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if (m_Generator == NULL)
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{
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LOGERROR("Generator could not start, aborting the server");
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return false;
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}
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m_Generator->Initialize(a_World, a_IniFile);
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a_IniFile.WriteFile();
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@@ -98,289 +90,8 @@ void cChunkGenerator::Stop(void)
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m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
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Wait();
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// Delete the generating composition:
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for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
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{
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delete *itr;
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}
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m_FinishGens.clear();
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for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
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{
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delete *itr;
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}
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m_StructureGens.clear();
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delete m_CompositionGen;
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m_CompositionGen = NULL;
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delete m_HeightGen;
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m_HeightGen = NULL;
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delete m_BiomeGen;
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m_BiomeGen = NULL;
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}
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void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
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{
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AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
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if (BiomeGenName.empty())
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{
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LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
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BiomeGenName = "DistortedVoronoi";
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}
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bool CacheOffByDefault = false;
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if (NoCaseCompare(BiomeGenName, "constant") == 0)
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{
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AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
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EMCSBiome b = StringToBiome(Biome);
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if (b == -1)
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{
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LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
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b = biPlains;
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}
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m_BiomeGen = new cBioGenConstant(b);
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CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
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}
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else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
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{
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int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
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AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
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m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
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CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
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}
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else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
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{
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int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
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AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
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m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes);
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}
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else if (NoCaseCompare(BiomeGenName, "multistepmap") == 0)
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{
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m_BiomeGen = new cBioGenMultiStepMap(m_Seed);
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((cBioGenMultiStepMap *)m_BiomeGen)->Init(a_IniFile);
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}
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else
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{
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if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
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{
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LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
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}
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int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
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AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
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m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes);
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}
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// Add a cache, if requested:
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int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
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if (CacheSize > 0)
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{
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if (CacheSize < 4)
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{
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LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
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CacheSize, 4
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);
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CacheSize = 4;
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}
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LOGINFO("Using a cache for biomegen of size %d.", CacheSize);
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m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize);
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}
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}
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void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
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{
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AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
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if (HeightGenName.empty())
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{
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LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
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HeightGenName = "Biomal";
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}
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bool CacheOffByDefault = false;
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if (NoCaseCompare(HeightGenName, "flat") == 0)
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{
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int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
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m_HeightGen = new cHeiGenFlat(Height);
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CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
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}
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else if (NoCaseCompare(HeightGenName, "classic") == 0)
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{
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// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
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float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
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float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
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float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
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float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
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float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
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float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
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m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
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}
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else // "biomal" or <not found>
|
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{
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||||
if (NoCaseCompare(HeightGenName, "biomal") != 0)
|
||||
{
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||||
LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
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}
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m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen);
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}
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||||
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// Add a cache, if requested:
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int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
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||||
if (CacheSize > 0)
|
||||
{
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||||
if (CacheSize < 4)
|
||||
{
|
||||
LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
|
||||
CacheSize, 4
|
||||
);
|
||||
CacheSize = 4;
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}
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LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
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m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize);
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||||
}
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||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
|
||||
{
|
||||
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
|
||||
if (CompoGenName.empty())
|
||||
{
|
||||
LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
|
||||
CompoGenName = "Biomal";
|
||||
}
|
||||
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
|
||||
{
|
||||
int Block = GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
|
||||
bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
|
||||
m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
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||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
|
||||
{
|
||||
m_CompositionGen = new cCompoGenDebugBiomes;
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "classic") == 0)
|
||||
{
|
||||
int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
|
||||
int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
|
||||
int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
|
||||
BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
|
||||
BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
|
||||
BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
|
||||
BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
|
||||
BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
|
||||
BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
|
||||
m_CompositionGen = new cCompoGenClassic(
|
||||
SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
|
||||
BlockBeachBottom, BlockSea
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NoCaseCompare(CompoGenName, "biomal") != 0)
|
||||
{
|
||||
LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
|
||||
}
|
||||
int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
|
||||
m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
|
||||
{
|
||||
AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees");
|
||||
|
||||
AStringVector Str = StringSplit(Structures, ",");
|
||||
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
|
||||
{
|
||||
if (NoCaseCompare(*itr, "trees") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "marblecaves") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "dualridgecaves") == 0)
|
||||
{
|
||||
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
|
||||
m_StructureGens.push_back(new cStructGenDualRidgeCaves(m_Seed, Threshold));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "orenests") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "ravines") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenRavines(m_Seed, 128));
|
||||
}
|
||||
//*
|
||||
// TODO: Not implemented yet; need a name
|
||||
else if (NoCaseCompare(*itr, "wormnestcaves") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenWormNestCaves(m_Seed));
|
||||
}
|
||||
//*/
|
||||
else
|
||||
{
|
||||
LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
|
||||
}
|
||||
} // for itr - Str[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
{
|
||||
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
|
||||
|
||||
AStringVector Str = StringSplit(Structures, ",");
|
||||
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
|
||||
{
|
||||
// Finishers, alpha-sorted:
|
||||
if (NoCaseCompare(*itr, "BottomLava") == 0)
|
||||
{
|
||||
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
|
||||
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenDeadBushes(m_Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Ice") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenIce);
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Lilypads") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenLilypads(m_Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenPreSimulator);
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Snow") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenSnow);
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed));
|
||||
}
|
||||
} // for itr - Str[]
|
||||
delete m_Generator;
|
||||
m_Generator = NULL;
|
||||
}
|
||||
|
||||
|
||||
@@ -419,9 +130,9 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk
|
||||
|
||||
void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
||||
{
|
||||
if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
|
||||
if (m_Generator != NULL)
|
||||
{
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
|
||||
m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -455,12 +166,24 @@ int cChunkGenerator::GetQueueLength(void)
|
||||
|
||||
EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
cChunkDef::BiomeMap Biomes;
|
||||
int Y = 0;
|
||||
int ChunkX, ChunkZ;
|
||||
cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
|
||||
m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
|
||||
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
|
||||
ASSERT(m_Generator != NULL);
|
||||
return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
|
||||
{
|
||||
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
|
||||
BLOCKTYPE Block = BlockStringToType(BlockType);
|
||||
if (Block < 0)
|
||||
{
|
||||
LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
|
||||
return BlockStringToType(a_Default);
|
||||
}
|
||||
return Block;
|
||||
}
|
||||
|
||||
|
||||
@@ -550,48 +273,9 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
cEntityList Entities;
|
||||
cBlockEntityList BlockEntities;
|
||||
|
||||
cLuaChunk LuaChunk( BlockTypes, BlockMeta, HeightMap, BiomeMap );
|
||||
if( cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk ) )
|
||||
{
|
||||
// A plugin interrupted generation, handle something plugin specific
|
||||
if( LuaChunk.IsUsingDefaultBiomes() )
|
||||
{
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
|
||||
}
|
||||
if( LuaChunk.IsUsingDefaultComposition() )
|
||||
{
|
||||
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
}
|
||||
if( LuaChunk.IsUsingDefaultStructures() )
|
||||
{
|
||||
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
|
||||
} // for itr - m_StructureGens[]
|
||||
}
|
||||
if( LuaChunk.IsUsingDefaultFinish() )
|
||||
{
|
||||
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
} // for itr - m_FinishGens[]
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the composed generator:
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
|
||||
m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
|
||||
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
|
||||
} // for itr - m_StructureGens[]
|
||||
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
} // for itr - m_FinishGens[]
|
||||
}
|
||||
cChunkDesc LuaChunk(BlockTypes, BlockMeta, HeightMap, BiomeMap);
|
||||
cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk);
|
||||
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, LuaChunk, Entities, BlockEntities);
|
||||
|
||||
m_World->SetChunkData(
|
||||
a_ChunkX, a_ChunkY, a_ChunkZ,
|
||||
@@ -608,3 +292,39 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cChunkGenerator::cGenerator:
|
||||
|
||||
cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
|
||||
m_ChunkGenerator(a_ChunkGenerator)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
|
||||
{
|
||||
m_World = a_World;
|
||||
UNUSED(a_IniFile);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
cChunkDef::BiomeMap Biomes;
|
||||
int Y = 0;
|
||||
int ChunkX, ChunkZ;
|
||||
cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
|
||||
GenerateBiomes(ChunkX, ChunkZ, Biomes);
|
||||
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
// cChunkGenerator.h
|
||||
// ChunkGenerator.h
|
||||
|
||||
// Interfaces to the cChunkGenerator class representing the thread that generates chunks
|
||||
|
||||
@@ -10,12 +10,6 @@ Before generating, the thread checks if the chunk hasn't been already generated.
|
||||
It is theoretically possible to have multiple generator threads by having multiple instances of this object,
|
||||
but then it MAY happen that the chunk is generated twice.
|
||||
If the generator queue is overloaded, the generator skips chunks with no clients in them
|
||||
|
||||
Generating works by composing several algorithms:
|
||||
Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
|
||||
Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
|
||||
based on user's preferences in the world.ini.
|
||||
See http://forum.mc-server.org/showthread.php?tid=409 for details.
|
||||
*/
|
||||
|
||||
|
||||
@@ -34,134 +28,42 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details.
|
||||
// fwd:
|
||||
class cWorld;
|
||||
class cIniFile;
|
||||
|
||||
// TODO: remove this:
|
||||
class cWorldGenerator;
|
||||
class cChunkDesc;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a biome generator must implement
|
||||
A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output.
|
||||
The output array is sequenced in the same way as the MapChunk packet's biome data.
|
||||
*/
|
||||
class cBiomeGen
|
||||
{
|
||||
public:
|
||||
virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
/// Generates biomes for the given chunk
|
||||
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a terrain height generator must implement
|
||||
A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk.
|
||||
The output array is sequenced in the same way as the BiomeGen's biome data.
|
||||
The generator may request biome information from the underlying BiomeGen, it may even request information for
|
||||
other chunks than the one it's currently generating (possibly neighbors - for averaging)
|
||||
*/
|
||||
class cTerrainHeightGen
|
||||
{
|
||||
public:
|
||||
virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
/// Generates heightmap for the given chunk
|
||||
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a terrain composition generator must implement
|
||||
Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with
|
||||
the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose,
|
||||
but it may request information for other chunks than the one it's currently generating from them.
|
||||
*/
|
||||
class cTerrainCompositionGen
|
||||
{
|
||||
public:
|
||||
virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
virtual void ComposeTerrain(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated (the whole array gets initialized, even air)
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated (the whole array gets initialized)
|
||||
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entitites may be generated along with the terrain
|
||||
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
|
||||
) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a structure generator must implement
|
||||
Structures are generated after the terrain composition took place. It should modify the blocktype data to account
|
||||
for whatever structures the generator is generating.
|
||||
Note that ores are considered structures too, at least from the interface point of view.
|
||||
Also note that a worldgenerator may contain multiple structure generators, one for each type of structure
|
||||
*/
|
||||
class cStructureGen
|
||||
{
|
||||
public:
|
||||
virtual ~cStructureGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
virtual void GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) = 0;
|
||||
} ;
|
||||
|
||||
typedef std::list<cStructureGen *> cStructureGenList;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a finisher must implement
|
||||
Finisher implements small additions after all structures have been generated.
|
||||
*/
|
||||
class cFinishGen
|
||||
{
|
||||
public:
|
||||
virtual ~cFinishGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
virtual void GenFinish(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) = 0;
|
||||
} ;
|
||||
|
||||
typedef std::list<cFinishGen *> cFinishGenList;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// The chunk generator itself
|
||||
class cChunkGenerator :
|
||||
cIsThread
|
||||
{
|
||||
typedef cIsThread super;
|
||||
|
||||
public:
|
||||
/// The interface that a class has to implement to become a generator
|
||||
class cGenerator
|
||||
{
|
||||
public:
|
||||
cGenerator(cChunkGenerator & a_ChunkGenerator);
|
||||
virtual ~cGenerator() {} ; // Force a virtual destructor
|
||||
|
||||
/// Called to initialize the generator on server startup.
|
||||
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile);
|
||||
|
||||
/// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
|
||||
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
|
||||
|
||||
/// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes().
|
||||
virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
|
||||
|
||||
/// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc, a_Entities and a_BlockEntities.
|
||||
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) = 0;
|
||||
|
||||
protected:
|
||||
cChunkGenerator & m_ChunkGenerator;
|
||||
cWorld * m_World;
|
||||
} ;
|
||||
|
||||
|
||||
cChunkGenerator (void);
|
||||
~cChunkGenerator();
|
||||
@@ -169,9 +71,10 @@ public:
|
||||
bool Start(cWorld * a_World, cIniFile & a_IniFile);
|
||||
void Stop(void);
|
||||
|
||||
void QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Queues the chunk for generation; removes duplicate requests
|
||||
/// Queues the chunk for generation; removes duplicate requests
|
||||
void QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
|
||||
|
||||
/// Generates the biomes for the specified chunk (directly, not in a separate thread)
|
||||
/// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
|
||||
void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
|
||||
|
||||
void WaitForQueueEmpty(void);
|
||||
@@ -180,41 +83,25 @@ public:
|
||||
|
||||
int GetSeed(void) const { return m_Seed; }
|
||||
|
||||
/// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome
|
||||
EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
|
||||
|
||||
/// Reads a block type from the ini file; returns the blocktype on success, emits a warning and returns a_Default's representation on failure.
|
||||
static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default);
|
||||
|
||||
private:
|
||||
|
||||
cWorld * m_World;
|
||||
|
||||
// The generation composition:
|
||||
cBiomeGen * m_BiomeGen;
|
||||
cTerrainHeightGen * m_HeightGen;
|
||||
cTerrainCompositionGen * m_CompositionGen;
|
||||
cStructureGenList m_StructureGens;
|
||||
cFinishGenList m_FinishGens;
|
||||
|
||||
int m_Seed;
|
||||
|
||||
cCriticalSection m_CS;
|
||||
cChunkCoordsList m_Queue;
|
||||
cEvent m_Event; // Set when an item is added to the queue or the thread should terminate
|
||||
cEvent m_evtRemoved; // Set when an item is removed from the queue
|
||||
cEvent m_Event; ///< Set when an item is added to the queue or the thread should terminate
|
||||
cEvent m_evtRemoved; ///< Set when an item is removed from the queue
|
||||
|
||||
cGenerator * m_Generator; ///< The actual generator engine used to generate chunks
|
||||
|
||||
/// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly
|
||||
void InitBiomeGen(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly
|
||||
void InitHeightGen(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly
|
||||
void InitCompositionGen(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the structures to generate from the ini and initializes m_StructureGens accordingly
|
||||
void InitStructureGens(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the finishers from the ini and initializes m_FinishGens accordingly
|
||||
void InitFinishGens(cIniFile & a_IniFile);
|
||||
|
||||
// cIsThread override:
|
||||
virtual void Execute(void) override;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ChunkGenerator.h"
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../Noise.h"
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,405 @@
|
||||
|
||||
// ComposableGenerator.cpp
|
||||
|
||||
// Implements the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
|
||||
|
||||
#include "Globals.h"
|
||||
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../World.h"
|
||||
#include "../../iniFile/iniFile.h"
|
||||
#include "../Root.h"
|
||||
#include "ChunkDesc.h"
|
||||
|
||||
// Individual composed algorithms:
|
||||
#include "BioGen.h"
|
||||
#include "HeiGen.h"
|
||||
#include "CompoGen.h"
|
||||
#include "StructGen.h"
|
||||
#include "FinishGen.h"
|
||||
#include "Ravines.h"
|
||||
#include "Caves.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) :
|
||||
super(a_ChunkGenerator),
|
||||
m_BiomeGen(NULL),
|
||||
m_HeightGen(NULL),
|
||||
m_CompositionGen(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cComposableGenerator::~cComposableGenerator()
|
||||
{
|
||||
// Delete the generating composition:
|
||||
for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
}
|
||||
m_FinishGens.clear();
|
||||
for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
|
||||
{
|
||||
delete *itr;
|
||||
}
|
||||
m_StructureGens.clear();
|
||||
delete m_CompositionGen;
|
||||
m_CompositionGen = NULL;
|
||||
delete m_HeightGen;
|
||||
m_HeightGen = NULL;
|
||||
delete m_BiomeGen;
|
||||
m_BiomeGen = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
|
||||
{
|
||||
super::Initialize(a_World, a_IniFile);
|
||||
|
||||
InitBiomeGen(a_IniFile);
|
||||
InitHeightGen(a_IniFile);
|
||||
InitCompositionGen(a_IniFile);
|
||||
InitStructureGens(a_IniFile);
|
||||
InitFinishGens(a_IniFile);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
||||
{
|
||||
if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
|
||||
{
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
|
||||
{
|
||||
cChunkDef::BiomeMap & BiomeMap = a_ChunkDesc.GetBiomeMap();
|
||||
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
|
||||
cChunkDef::BlockNibbles & BlockMeta = a_ChunkDesc.GetBlockMetas();
|
||||
cChunkDef::HeightMap & HeightMap = a_ChunkDesc.GetHeightMap();
|
||||
cEntityList & Entities = a_Entities;
|
||||
cBlockEntityList & BlockEntities = a_BlockEntities;
|
||||
|
||||
if (a_ChunkDesc.IsUsingDefaultBiomes())
|
||||
{
|
||||
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
|
||||
}
|
||||
|
||||
if (a_ChunkDesc.IsUsingDefaultHeight())
|
||||
{
|
||||
m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
|
||||
}
|
||||
|
||||
if (a_ChunkDesc.IsUsingDefaultComposition())
|
||||
{
|
||||
m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, a_Entities, a_BlockEntities);
|
||||
}
|
||||
|
||||
if (a_ChunkDesc.IsUsingDefaultStructures())
|
||||
{
|
||||
for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
|
||||
} // for itr - m_StructureGens[]
|
||||
}
|
||||
|
||||
if (a_ChunkDesc.IsUsingDefaultFinish())
|
||||
{
|
||||
for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
|
||||
{
|
||||
(*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
|
||||
} // for itr - m_FinishGens[]
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
|
||||
{
|
||||
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
|
||||
if (BiomeGenName.empty())
|
||||
{
|
||||
LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
|
||||
BiomeGenName = "DistortedVoronoi";
|
||||
}
|
||||
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
bool CacheOffByDefault = false;
|
||||
if (NoCaseCompare(BiomeGenName, "constant") == 0)
|
||||
{
|
||||
AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
|
||||
EMCSBiome b = StringToBiome(Biome);
|
||||
if (b == -1)
|
||||
{
|
||||
LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
|
||||
b = biPlains;
|
||||
}
|
||||
m_BiomeGen = new cBioGenConstant(b);
|
||||
CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
|
||||
}
|
||||
else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
|
||||
{
|
||||
int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
|
||||
AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
|
||||
m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
|
||||
CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
|
||||
}
|
||||
else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
|
||||
{
|
||||
int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
|
||||
AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
|
||||
m_BiomeGen = new cBioGenVoronoi(Seed, CellSize, Biomes);
|
||||
}
|
||||
else if (NoCaseCompare(BiomeGenName, "multistepmap") == 0)
|
||||
{
|
||||
m_BiomeGen = new cBioGenMultiStepMap(Seed);
|
||||
((cBioGenMultiStepMap *)m_BiomeGen)->Init(a_IniFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
|
||||
{
|
||||
LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
|
||||
}
|
||||
int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
|
||||
AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
|
||||
m_BiomeGen = new cBioGenDistortedVoronoi(Seed, CellSize, Biomes);
|
||||
}
|
||||
|
||||
// Add a cache, if requested:
|
||||
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
|
||||
if (CacheSize > 0)
|
||||
{
|
||||
if (CacheSize < 4)
|
||||
{
|
||||
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
|
||||
CacheSize, 4
|
||||
);
|
||||
CacheSize = 4;
|
||||
}
|
||||
LOGINFO("Using a cache for biomegen of size %d.", CacheSize);
|
||||
m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
|
||||
{
|
||||
AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
|
||||
if (HeightGenName.empty())
|
||||
{
|
||||
LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
|
||||
HeightGenName = "Biomal";
|
||||
}
|
||||
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
bool CacheOffByDefault = false;
|
||||
if (NoCaseCompare(HeightGenName, "flat") == 0)
|
||||
{
|
||||
int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
|
||||
m_HeightGen = new cHeiGenFlat(Height);
|
||||
CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
|
||||
}
|
||||
else if (NoCaseCompare(HeightGenName, "classic") == 0)
|
||||
{
|
||||
// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
|
||||
float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
|
||||
float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
|
||||
float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
|
||||
float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
|
||||
float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
|
||||
float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
|
||||
m_HeightGen = new cHeiGenClassic(Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
|
||||
}
|
||||
else // "biomal" or <not found>
|
||||
{
|
||||
if (NoCaseCompare(HeightGenName, "biomal") != 0)
|
||||
{
|
||||
LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
|
||||
}
|
||||
m_HeightGen = new cHeiGenBiomal(Seed, *m_BiomeGen);
|
||||
}
|
||||
|
||||
// Add a cache, if requested:
|
||||
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
|
||||
if (CacheSize > 0)
|
||||
{
|
||||
if (CacheSize < 4)
|
||||
{
|
||||
LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
|
||||
CacheSize, 4
|
||||
);
|
||||
CacheSize = 4;
|
||||
}
|
||||
LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
|
||||
m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
|
||||
{
|
||||
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
|
||||
if (CompoGenName.empty())
|
||||
{
|
||||
LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
|
||||
CompoGenName = "Biomal";
|
||||
}
|
||||
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
|
||||
{
|
||||
int Block = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
|
||||
bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
|
||||
m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
|
||||
{
|
||||
m_CompositionGen = new cCompoGenDebugBiomes;
|
||||
}
|
||||
else if (NoCaseCompare(CompoGenName, "classic") == 0)
|
||||
{
|
||||
int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
|
||||
int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
|
||||
int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
|
||||
BLOCKTYPE BlockTop = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
|
||||
BLOCKTYPE BlockMiddle = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
|
||||
BLOCKTYPE BlockBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
|
||||
BLOCKTYPE BlockBeach = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
|
||||
BLOCKTYPE BlockBeachBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
|
||||
BLOCKTYPE BlockSea = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
|
||||
m_CompositionGen = new cCompoGenClassic(
|
||||
SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
|
||||
BlockBeachBottom, BlockSea
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NoCaseCompare(CompoGenName, "biomal") != 0)
|
||||
{
|
||||
LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
|
||||
}
|
||||
int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
m_CompositionGen = new cCompoGenBiomal(Seed, SeaLevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
|
||||
{
|
||||
AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines,WormNestCaves,OreNests,Trees");
|
||||
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
AStringVector Str = StringSplit(Structures, ",");
|
||||
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
|
||||
{
|
||||
if (NoCaseCompare(*itr, "trees") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "marblecaves") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenMarbleCaves(Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "dualridgecaves") == 0)
|
||||
{
|
||||
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
|
||||
m_StructureGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "orenests") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenOreNests(Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "ravines") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenRavines(Seed, 128));
|
||||
}
|
||||
//*
|
||||
// TODO: Not implemented yet; need a name
|
||||
else if (NoCaseCompare(*itr, "wormnestcaves") == 0)
|
||||
{
|
||||
m_StructureGens.push_back(new cStructGenWormNestCaves(Seed));
|
||||
}
|
||||
//*/
|
||||
else
|
||||
{
|
||||
LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
|
||||
}
|
||||
} // for itr - Str[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
|
||||
{
|
||||
int Seed = m_ChunkGenerator.GetSeed();
|
||||
AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
|
||||
|
||||
AStringVector Str = StringSplit(Structures, ",");
|
||||
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
|
||||
{
|
||||
// Finishers, alpha-sorted:
|
||||
if (NoCaseCompare(*itr, "BottomLava") == 0)
|
||||
{
|
||||
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
|
||||
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenDeadBushes(Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Ice") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenIce);
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Lilypads") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenLilypads(Seed));
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenPreSimulator);
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "Snow") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenSnow);
|
||||
}
|
||||
else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
|
||||
{
|
||||
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
|
||||
}
|
||||
} // for itr - Str[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,178 @@
|
||||
|
||||
// ComposableGenerator.h
|
||||
|
||||
// Declares the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks
|
||||
|
||||
/*
|
||||
Generating works by composing several algorithms:
|
||||
Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
|
||||
Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
|
||||
based on user's preferences in the world.ini.
|
||||
See http://forum.mc-server.org/showthread.php?tid=409 for details.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ChunkGenerator.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a biome generator must implement
|
||||
A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output.
|
||||
The output array is sequenced in the same way as the MapChunk packet's biome data.
|
||||
*/
|
||||
class cBiomeGen
|
||||
{
|
||||
public:
|
||||
virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
/// Generates biomes for the given chunk
|
||||
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a terrain height generator must implement
|
||||
A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk.
|
||||
The output array is sequenced in the same way as the BiomeGen's biome data.
|
||||
The generator may request biome information from the underlying BiomeGen, it may even request information for
|
||||
other chunks than the one it's currently generating (possibly neighbors - for averaging)
|
||||
*/
|
||||
class cTerrainHeightGen
|
||||
{
|
||||
public:
|
||||
virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
/// Generates heightmap for the given chunk
|
||||
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a terrain composition generator must implement
|
||||
Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with
|
||||
the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose,
|
||||
but it may request information for other chunks than the one it's currently generating from them.
|
||||
*/
|
||||
class cTerrainCompositionGen
|
||||
{
|
||||
public:
|
||||
virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
virtual void ComposeTerrain(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated (the whole array gets initialized, even air)
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated (the whole array gets initialized)
|
||||
const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entitites may be generated along with the terrain
|
||||
cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
|
||||
) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a structure generator must implement
|
||||
Structures are generated after the terrain composition took place. It should modify the blocktype data to account
|
||||
for whatever structures the generator is generating.
|
||||
Note that ores are considered structures too, at least from the interface point of view.
|
||||
Also note that a worldgenerator may contain multiple structure generators, one for each type of structure
|
||||
*/
|
||||
class cStructureGen
|
||||
{
|
||||
public:
|
||||
virtual ~cStructureGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
virtual void GenStructures(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) = 0;
|
||||
} ;
|
||||
|
||||
typedef std::list<cStructureGen *> cStructureGenList;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** The interface that a finisher must implement
|
||||
Finisher implements small additions after all structures have been generated.
|
||||
*/
|
||||
class cFinishGen
|
||||
{
|
||||
public:
|
||||
virtual ~cFinishGen() {} // Force a virtual destructor in descendants
|
||||
|
||||
virtual void GenFinish(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
) = 0;
|
||||
} ;
|
||||
|
||||
typedef std::list<cFinishGen *> cFinishGenList;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cComposableGenerator :
|
||||
public cChunkGenerator::cGenerator
|
||||
{
|
||||
typedef cChunkGenerator::cGenerator super;
|
||||
|
||||
public:
|
||||
cComposableGenerator(cChunkGenerator & a_ChunkGenerator);
|
||||
virtual ~cComposableGenerator();
|
||||
|
||||
virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
|
||||
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
|
||||
virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) override;
|
||||
|
||||
protected:
|
||||
// The generation composition:
|
||||
cBiomeGen * m_BiomeGen;
|
||||
cTerrainHeightGen * m_HeightGen;
|
||||
cTerrainCompositionGen * m_CompositionGen;
|
||||
cStructureGenList m_StructureGens;
|
||||
cFinishGenList m_FinishGens;
|
||||
|
||||
/// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly
|
||||
void InitBiomeGen(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly
|
||||
void InitHeightGen(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly
|
||||
void InitCompositionGen(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the structures to generate from the ini and initializes m_StructureGens accordingly
|
||||
void InitStructureGens(cIniFile & a_IniFile);
|
||||
|
||||
/// Reads the finishers from the ini and initializes m_FinishGens accordingly
|
||||
void InitFinishGens(cIniFile & a_IniFile);
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
|
||||
|
||||
#include "ChunkGenerator.h"
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../Noise.h"
|
||||
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ Interfaces to the various height generators:
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ChunkGenerator.h"
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../Noise.h"
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ChunkGenerator.h"
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../Noise.h"
|
||||
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ChunkGenerator.h"
|
||||
#include "ComposableGenerator.h"
|
||||
#include "../Noise.h"
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user