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Portals animate and delay correctly

This commit is contained in:
Tiger Wang
2014-06-12 15:21:07 +01:00
parent bfa8aaf41b
commit 29567c5610
20 changed files with 175 additions and 118 deletions

View File

@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
void cProtocol161::SendRespawn(const cWorld & a_World)
void cProtocol161::SendRespawn(eDimension a_Dimension)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
super::SendRespawn(a_World);
super::SendRespawn(a_Dimension);
SendPlayerMaxSpeed();
}