Portals animate and delay correctly
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@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
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void cProtocol161::SendRespawn(const cWorld & a_World)
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void cProtocol161::SendRespawn(eDimension a_Dimension)
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{
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// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
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super::SendRespawn(a_World);
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super::SendRespawn(a_Dimension);
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SendPlayerMaxSpeed();
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}
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