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Portals animate and delay correctly

This commit is contained in:
Tiger Wang
2014-06-12 15:21:07 +01:00
parent bfa8aaf41b
commit 29567c5610
20 changed files with 175 additions and 118 deletions

View File

@@ -1766,8 +1766,7 @@ void cClientHandle::RemoveFromWorld(void)
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - Chunks[]
// StreamChunks() called in cPlayer::MoveToWorld() after new world has been set
// Meanwhile here, we set last streamed values to bogus ones so everything is resent
// Here, we set last streamed values to bogus ones so everything is resent
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
m_HasSentPlayerChunk = false;
@@ -2367,9 +2366,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec
void cClientHandle::SendRespawn(const cWorld & a_World)
void cClientHandle::SendRespawn(eDimension a_Dimension)
{
m_Protocol->SendRespawn(a_World);
m_Protocol->SendRespawn(a_Dimension);
}