cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
cChunk fix - setting a block to the same value doesn't mark chunk dirty (resulted in un-unloadable chunks) git-svn-id: http://mc-server.googlecode.com/svn/trunk@279 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -105,7 +105,7 @@ void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
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m->SetAttackRange (itr->m_AttackRange);
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m->SetSightDistance(itr->m_SightDistance);
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m->SetAttackRate ((int)itr->m_AttackRate);
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m->SetMaxHealth ((int)itr->m_MaxHealth);
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m->SetMaxHealth ((short)itr->m_MaxHealth);
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}
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} // for itr - m_pState->AttributesList[]
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}
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