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cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.

cChunk fix - setting a block to the same value doesn't mark chunk dirty (resulted in un-unloadable chunks)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@279 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-16 17:45:26 +00:00
parent 008addf5d7
commit 2928cb6853
11 changed files with 82 additions and 43 deletions

View File

@@ -276,6 +276,17 @@ bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
return (Chunk != NULL) && Chunk->HasAnyClients();
}
void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
cCSLock Lock(m_CSLayers);
@@ -389,7 +400,6 @@ void cChunkMap::cChunkLayer::Save(void)
void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
{
cWorld * World = m_Parent->GetWorld();
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))